setUnitLoadout: Difference between revisions

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(fixed syntax)
(fixed typo)
Line 7: Line 7:
|p1= Unit: [[Object]] |= Parameter 1
|p1= Unit: [[Object]] |= Parameter 1
|p2= Loadout structure: [[Array]] |= Parameter 2
|p2= Loadout structure: [[Array]] |= Parameter 2
|p3= Full Magazines: [[Boolean]] - Partially emptied magazines will be refilled when the loadout is applied - Default: true (optional)|= Parameter3
|p3= Full magazines: [[Boolean]] - Partially emptied magazines will be refilled when the loadout is applied - Default: true (optional)|= Parameter3
| Nothing |= RETURNVALUE  
| Nothing |= RETURNVALUE  
|x1= <code>_loadout [[getUnitLoadout]] player_1 ;
|x1= <code>_loadout [[getUnitLoadout]] player_1 ;

Revision as of 15:31, 19 April 2016

-wrong parameter ("arma3 dev") defined!-[[:Category:Introduced with arma3 dev version 1.59|1.59]]
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Description

Description:
Creates a loadout from given inventory structure and applies it to a unit.
Groups:
Uncategorised

Syntax

Syntax:
unit setUnitLoadout [Loadout structure, Full magazines]
Parameters:
Unit: Object
Loadout structure: Array
Full magazines: Boolean - Partially emptied magazines will be refilled when the loadout is applied - Default: true (optional)
Return Value:
Nothing

Examples

Example 1:
_loadout getUnitLoadout player_1 ; player_2 setUnitLoadout _loadout;//Copies loadout from player_1 and applies it to player_2

Additional Information

See also:
getUnitLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3 dev version 1.59]][[ Category: arma3 dev: New Scripting Commands | SETUNITLOADOUT]][[ Category: arma3 dev: Scripting Commands | SETUNITLOADOUT]]

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Notes

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