setUnitLoadout: Difference between revisions
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<dt class="note">[[User:Ozdeadmeat|Ozdeadmeat]]</dt> | <dt class="note">[[User:Ozdeadmeat|Ozdeadmeat]]</dt> | ||
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Items in Uniform, Vest and Backpack are not transferred to server during disconnect in multiplayer, all other items appear to be transferred correctly. | When this command is executed on a character that is not local to the a server in multiplayer the Items in Uniform, Vest and Backpack are not transferred to server during disconnect in multiplayer, all other items appear to be transferred correctly. | ||
https://feedback.bistudio.com/T117213 | |||
</dd> | </dd> | ||
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Revision as of 07:05, 5 June 2016
Description
- Description:
- Creates a loadout from given inventory structure and applies it to a unit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitLoadout [loadout, rearm]
- Parameters:
- unit: Object
- loadout: Array - loadout array from getUnitLoadout
- rearm (Optional): Boolean - Partially emptied magazines will be refilled when the loadout is applied - Default: false
- Return Value:
- Nothing
Examples
- Example 1:
_loadout = getUnitLoadout player_1 ; player_2 setUnitLoadout _loadout;//Copies loadout from player_1 and applies it to player_2
Additional Information
- See also:
- getUnitLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
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Notes
Bottom Section
- Posted on June 4, 2016 - 01:42 (UTC)
- Ozdeadmeat
- When this command is executed on a character that is not local to the a server in multiplayer the Items in Uniform, Vest and Backpack are not transferred to server during disconnect in multiplayer, all other items appear to be transferred correctly. https://feedback.bistudio.com/T117213