Sound: Global Sound Parameters – Arma 3
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== Global Sound Parameters == | == Global Sound Parameters == | ||
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within [ | Definition of default sound properties, which are applied on every sound if not overridden by custom definition within [[Arma 3 Sound: SoundSet|SoundSet]]. | ||
Configured in the base class '''CfgSoundGlobals'''. | Configured in the base class '''CfgSoundGlobals'''. | ||
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* global [ | * global [[Arma 3 Sound: Filters|Distance filter]] | ||
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* global [ | * global [[Arma 3 Sound: Processing Types|Sound Processing Type]] | ||
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* global amplitude [ | * global amplitude [[Arma 3 Sound: Sound Curves|attenuation curve]] | ||
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* global amplitude [ | * global amplitude [[Arma 3 Sound: Sound Curves|attenuation curve]] for weapons shooting | ||
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* global LFE (subwoofer) amplitude [ | * global LFE (subwoofer) amplitude [[Arma 3 Sound: Sound Curves|attenuation curve]] | ||
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| db0 | | db0 | ||
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* volume attenuation of sounds which are configured using the old way (not [ | * volume attenuation of sounds which are configured using the old way (not [[Arma 3 Sound: SoundSet|SoundSets]]) | ||
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|} | |} | ||
< | <syntaxhighlight lang="cpp">class CfgSoundGlobals | ||
{ | { | ||
defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter"; | defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter"; | ||
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defaultSpatialityRangeAngle = 0.785; // p/4 | defaultSpatialityRangeAngle = 0.785; // p/4 | ||
OldConfigurationVolumeFactor = db-4; | OldConfigurationVolumeFactor = db-4; | ||
}; | };</syntaxhighlight> | ||
</ |
Revision as of 11:41, 24 September 2016
Global Sound Parameters
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.
Configured in the base class CfgSoundGlobals.
parameter | unit/values | default | descriptions |
---|---|---|---|
defaultDistanceFilter | class name |
| |
defaultSound3DProcessingType | class name |
| |
defaultVolumeCurve | class name |
| |
defaultWeaponVolumeCurve | class name |
| |
defaultLFEVolumeCurve | class name |
| |
OldConfigurationVolumeFactor | float (0..n) or [dBFS] | db0 |
|
defaultSpatialityRange | [m] | 0 |
|
defaultSpatialityRangeAngle | [radians] (0..pi/4) | 0.785 (pi/4) |
class CfgSoundGlobals
{
defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter";
defaultVolumeCurve = "defaultAmpAttenuationCurve";
defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve";
defaultLFEVolumeCurve = "defaultLFECurve";
defaultSound3DProcessingType = "default3DProcessingType";
defaultSpatialityRange = 0.005;
defaultSpatialityRangeAngle = 0.785; // p/4
OldConfigurationVolumeFactor = db-4;
};