Sound: Global Sound Parameters – Arma 3

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[[Category:Arma_3:_Editing|sound]]
== Global Sound Parameters ==
== Global Sound Parameters ==



Revision as of 11:49, 24 September 2016

Global Sound Parameters

Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.

Configured in the base class CfgSoundGlobals.

parameter unit/values default descriptions
defaultDistanceFilter class name
defaultSound3DProcessingType class name
defaultVolumeCurve class name
defaultWeaponVolumeCurve class name
defaultLFEVolumeCurve class name
OldConfigurationVolumeFactor float (0..n) or [dBFS] db0
  • volume attenuation of sounds which are configured using the old way (not SoundSets)
defaultSpatialityRange [m] 0
  • innerRadius value - distance, where singal starts bleeding into "opposite" channels
defaultSpatialityRangeAngle [radians] (0..pi/4) 0.785 (pi/4)
class CfgSoundGlobals
{
	defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter";
	defaultVolumeCurve = "defaultAmpAttenuationCurve";
	defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve";
	defaultLFEVolumeCurve = "defaultLFECurve";
	defaultSound3DProcessingType = "default3DProcessingType";
	defaultSpatialityRange = 0.005;
	defaultSpatialityRangeAngle = 0.785; // p/4
	OldConfigurationVolumeFactor = db-4;
};