Sound: Global Sound Parameters – Arma 3
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Lou Montana (talk | contribs) m (Lou Montana moved page Arma 3 Sound: Global Sound Parameters to Arma 3: Sound: Global Sound Parameters: Text replacement - "^Arma 3 " to "Arma 3: ") |
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Revision as of 22:41, 29 December 2020
Global Sound Parameters
Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.
Configured in the base class CfgSoundGlobals.
parameter | unit/values | default | descriptions |
---|---|---|---|
defaultDistanceFilter | class name |
| |
defaultSound3DProcessingType | class name |
| |
defaultVolumeCurve | class name |
| |
defaultWeaponVolumeCurve | class name |
| |
defaultLFEVolumeCurve | class name |
| |
OldConfigurationVolumeFactor | float (0..n) or [dBFS] | db0 |
|
defaultSpatialityRange | [m] | 0 |
|
defaultSpatialityRangeAngle | [radians] (0..pi/4) | 0.785 (pi/4) |
class CfgSoundGlobals
{
defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter";
defaultVolumeCurve = "defaultAmpAttenuationCurve";
defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve";
defaultLFEVolumeCurve = "defaultLFECurve";
defaultSound3DProcessingType = "default3DProcessingType";
defaultSpatialityRange = 0.005;
defaultSpatialityRangeAngle = 0.785; // p/4
OldConfigurationVolumeFactor = db-4;
};