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* "In", would be Extension --> Game direction, into the game from extension. There is limit, and this limit is known (currently 10240) and passed to the extension by the game. | * "In", would be Extension --> Game direction, into the game from extension. There is limit, and this limit is known (currently 10240) and passed to the extension by the game. | ||
For more information see this page: [[Extensions]] which is linked from the very description on the [[callExtension]] page. | For more information see this page: [[Extensions]] which is linked from the very description on the [[callExtension]] page. | ||
[[User: | [[User:Killzone_Kid|Killzone_Kid]] ([[User talk:Killzone_Kid|talk]]) 04:47, 26 December 2016 (CET) |
Latest revision as of 13:48, 12 March 2024
Much more information at http://dev.withsix.com/issues/25915 - this should probably be accompanied by a page on its own detailing the requirements for the extension DLLs in question. When it's stable. --MaHuJa 13:28, 26 January 2012 (CET)
callExtension character limit?
Experimenting with a data coming out from any callExtension calls made me sure there s only 8192 bytes of data is allowed to be passed. If this limit is only of mine please i want to know what is wrong, as its very important to know what limits it. (Socket, packet sizes?) --Demellion 03:17, 26 December 2016 (CET)
- "Out", would be Game --> Extension direction, out of the game to extension. There is no limit.
- "In", would be Extension --> Game direction, into the game from extension. There is limit, and this limit is known (currently 10240) and passed to the extension by the game.
For more information see this page: Extensions which is linked from the very description on the callExtension page. Killzone_Kid (talk) 04:47, 26 December 2016 (CET)