Countermeasures – Arma 3

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(Created page with "Category:Arma 3: Editing {{Cfg ref|abc}} ==Overview== Countermeasures, detection of locking, tracking and missiles in flight. =Mechanics= {| class="wikitable" |- | File...")
 
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=Configuration=
=Configuration=
The following properties of Ammo, Weapon and Vehicle can use basically any [https://forums.bistudio.com/topic/189734-targeting-improvements/page-13#entry3062179 bitmask value].
The following properties of Ammo, Weapon and Vehicle can use basically any [https://forums.bistudio.com/topic/189734-targeting-improvements/page-13#entry3062179 bitmask value] (See also [[BIS_fnc_bitflagsCheck]]).


BI uses the following convention
BI uses the following convention
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= Related =
= Related =

Revision as of 10:57, 14 January 2017

Template:Cfg ref

Overview

Countermeasures, detection of locking, tracking and missiles in flight.

Mechanics

Different types of targets on the radar Player's vehicle is being locked by an enemy ammo weaponLockSystem

matches

vehicle lockDetectionSystem

Different types of targets on the radar A guided munition is homing on the player's vehicle ammo weaponLockSystem

matches

vehicle incomingMissileDetectionSystem

Configuration

The following properties of Ammo, Weapon and Vehicle can use basically any bitmask value (See also BIS_fnc_bitflagsCheck).

BI uses the following convention

ammo ammo (countermeasure) weapon vehicle
System weaponLockSystem weaponLockSystem weaponLockSystem lockDetectionSystem incomingMissileDetectionSystem
0 - N/A
1 - Visual X X
2 - IR X X
4 - Laser X
8 - Radar
16 - Missile X X X

Related