CfgVehicles GUER – Arma 3
Jump to navigation
Jump to search
No edit summary |
(1.70) |
||
Line 2,447: | Line 2,447: | ||
| IND_F | | IND_F | ||
| Air | | Air | ||
| <span title=" | | <span title="Protected" class="help">1</span> | ||
| | | | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#Twin_Cannon_20mm|Twin_Cannon_20mm]] | :[[Arma 3 CfgWeapons Vehicle Weapons#Twin_Cannon_20mm|Twin_Cannon_20mm]] | ||
Line 2,453: | Line 2,453: | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#missiles_ASRAAM|missiles_ASRAAM]] | :[[Arma 3 CfgWeapons Vehicle Weapons#missiles_ASRAAM|missiles_ASRAAM]] | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#GBU12BombLauncher_Plane_Fighter_03_F|GBU12BombLauncher_Plane_Fighter_03_F]] | :[[Arma 3 CfgWeapons Vehicle Weapons#GBU12BombLauncher_Plane_Fighter_03_F|GBU12BombLauncher_Plane_Fighter_03_F]] | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#Laserdesignator_pilotCamera|Laserdesignator_pilotCamera]] | |||
:[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | :[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | ||
Line 2,460: | Line 2,461: | ||
:1x [[Arma 3 CfgMagazines#2Rnd_AAA_missiles|2Rnd_AAA_missiles]] | :1x [[Arma 3 CfgMagazines#2Rnd_AAA_missiles|2Rnd_AAA_missiles]] | ||
:1x [[Arma 3 CfgMagazines#2Rnd_GBU12_LGB_MI10|2Rnd_GBU12_LGB_MI10]] | :1x [[Arma 3 CfgMagazines#2Rnd_GBU12_LGB_MI10|2Rnd_GBU12_LGB_MI10]] | ||
:1x [[Arma 3 CfgMagazines#Laserbatteries|Laserbatteries]] | |||
:1x [[Arma 3 CfgMagazines#120Rnd_CMFlare_Chaff_Magazine|120Rnd_CMFlare_Chaff_Magazine]] | :1x [[Arma 3 CfgMagazines#120Rnd_CMFlare_Chaff_Magazine|120Rnd_CMFlare_Chaff_Magazine]] | ||
Line 2,475: | Line 2,477: | ||
| IND_F | | IND_F | ||
| Air | | Air | ||
| <span title=" | | <span title="Protected" class="help">1</span> | ||
| | | | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#Twin_Cannon_20mm|Twin_Cannon_20mm]] | :[[Arma 3 CfgWeapons Vehicle Weapons#Twin_Cannon_20mm|Twin_Cannon_20mm]] | ||
Line 2,486: | Line 2,488: | ||
:1x [[Arma 3 CfgMagazines#2Rnd_AAA_missiles|2Rnd_AAA_missiles]] | :1x [[Arma 3 CfgMagazines#2Rnd_AAA_missiles|2Rnd_AAA_missiles]] | ||
:1x [[Arma 3 CfgMagazines#4Rnd_GAA_missiles|4Rnd_GAA_missiles]] | :1x [[Arma 3 CfgMagazines#4Rnd_GAA_missiles|4Rnd_GAA_missiles]] | ||
:1x [[Arma 3 CfgMagazines#120Rnd_CMFlare_Chaff_Magazine|120Rnd_CMFlare_Chaff_Magazine]] | |||
| | |||
| | |||
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_Plane_Fighter_03|A3_Air_F_Gamma_Plane_Fighter_03]] | |||
| Randomization: No <br />Camo selections: 2 - the main body, wings and lower part of body <br />Script door sources: None <br />Script animations: AddScalpel, AddAsraam_out, AddAsraam_mid, AddMk82, AddGbu12, AddZephyr, AddDar <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: None | |||
|- | |||
| [[File:Arma3 CfgVehicles I_Plane_Fighter_03_dynamicLoadout_F.jpg|150px| ]] | |||
| <span id="I_Plane_Fighter_03_dynamicLoadout_F" >'''I_Plane_Fighter_03_dynamicLoadout_F'''</span> | |||
| ''A-143 Buzzard (CAS)'' | |||
| style='background-color:#c2e1c2;' | GUER | |||
| IND_F | |||
| Air | |||
| <span title="Public" class="help">2</span> | |||
| | |||
:[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | |||
| | |||
:1x [[Arma 3 CfgMagazines#120Rnd_CMFlare_Chaff_Magazine|120Rnd_CMFlare_Chaff_Magazine]] | :1x [[Arma 3 CfgMagazines#120Rnd_CMFlare_Chaff_Magazine|120Rnd_CMFlare_Chaff_Magazine]] | ||
Line 2,603: | Line 2,625: | ||
| | | | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles | | [[File:Arma3 CfgVehicles I_UAV_AI_F.jpg|150px| ]] | ||
| <span id=" | | <span id="I_UAV_AI_F" >'''I_UAV_AI_F'''</span> | ||
| '' | | ''AI'' | ||
| style='background-color:#c2e1c2;' | GUER | | style='background-color:#c2e1c2;' | GUER | ||
| IND_G_F | | IND_F | ||
| Men | |||
| <span title="Protected" class="help">1</span> | |||
| | |||
| | |||
| | |||
| | |||
:[[Arma 3 CfgPatches CfgVehicles#A3_Characters_F_Common|A3_Characters_F_Common]] | |||
| | |||
|- | |||
| [[File:Arma3 CfgVehicles I_G_Offroad_01_repair_F.jpg|150px| ]] | |||
| <span id="I_G_Offroad_01_repair_F" >'''I_G_Offroad_01_repair_F'''</span> | |||
| ''Offroad (Repair)'' | |||
| style='background-color:#c2e1c2;' | GUER | |||
| IND_G_F | |||
| Support | | Support | ||
| <span title="Public" class="help">2</span> | | <span title="Public" class="help">2</span> | ||
Line 2,620: | Line 2,660: | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Offroad_01|A3_Soft_F_Offroad_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Offroad_01|A3_Soft_F_Offroad_01]] | ||
| Randomization: Yes, | | Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; <br />Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) <br />Camo selections: 2 - the body, wheels and accessories <br />Script door sources: None <br />Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction <br />Executed scripts: \A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf, \A3\Soft_F_Bootcamp\Offroad_01\scripts\repair_init.sqf <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 3 | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles I_G_Offroad_01_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles I_G_Offroad_01_F.jpg|150px| ]] | ||
Line 2,977: | Line 3,017: | ||
| IND_F | | IND_F | ||
| Air | | Air | ||
| <span title=" | | <span title="Protected" class="help">1</span> | ||
| | | | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#M134_minigun|M134_minigun]] | :[[Arma 3 CfgWeapons Vehicle Weapons#M134_minigun|M134_minigun]] | ||
Line 2,996: | Line 3,036: | ||
| Randomization: No <br />Camo selections: 1 - the whole exterior <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 1, 2 (doors) <br />Slingload: Slingloads up to 2000 kg <br />Cargo proxy indexes: 1 to 6 | | Randomization: No <br />Camo selections: 1 - the whole exterior <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 1, 2 (doors) <br />Slingload: Slingloads up to 2000 kg <br />Cargo proxy indexes: 1 to 6 | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles | | [[File:Arma3 CfgVehicles I_Heli_light_03_dynamicLoadout_F.jpg|150px| ]] | ||
| <span id=" | | <span id="I_Heli_light_03_dynamicLoadout_F" >'''I_Heli_light_03_dynamicLoadout_F'''</span> | ||
| ''WY-55 Hellcat | | ''WY-55 Hellcat'' | ||
| style='background-color:#c2e1c2;' | GUER | | style='background-color:#c2e1c2;' | GUER | ||
| IND_F | | IND_F | ||
Line 3,004: | Line 3,044: | ||
| <span title="Public" class="help">2</span> | | <span title="Public" class="help">2</span> | ||
| | | | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#M134_minigun|M134_minigun]] | |||
:[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | :[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#FakeHorn|FakeHorn]] | :[[Arma 3 CfgWeapons Vehicle Weapons#FakeHorn|FakeHorn]] | ||
| | | | ||
:1x [[Arma 3 CfgMagazines#5000Rnd_762x51_Yellow_Belt|5000Rnd_762x51_Yellow_Belt]] | |||
:1x [[Arma 3 CfgMagazines#168Rnd_CMFlare_Chaff_Magazine|168Rnd_CMFlare_Chaff_Magazine]] | :1x [[Arma 3 CfgMagazines#168Rnd_CMFlare_Chaff_Magazine|168Rnd_CMFlare_Chaff_Magazine]] | ||
Line 3,017: | Line 3,059: | ||
| Randomization: No <br />Camo selections: 1 - the whole exterior <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 1, 2 (doors) <br />Slingload: Slingloads up to 2000 kg <br />Cargo proxy indexes: 1 to 6 | | Randomization: No <br />Camo selections: 1 - the whole exterior <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 1, 2 (doors) <br />Slingload: Slingloads up to 2000 kg <br />Cargo proxy indexes: 1 to 6 | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles I_APC_tracked_03_cannon_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles I_Heli_light_03_unarmed_F.jpg|150px| ]] | ||
| <span id="I_Heli_light_03_unarmed_F" >'''I_Heli_light_03_unarmed_F'''</span> | |||
| ''WY-55 Hellcat (Unarmed)'' | |||
| style='background-color:#c2e1c2;' | GUER | |||
| IND_F | |||
| Air | |||
| <span title="Public" class="help">2</span> | |||
| | |||
:[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | |||
:[[Arma 3 CfgWeapons Vehicle Weapons#FakeHorn|FakeHorn]] | |||
| | |||
:1x [[Arma 3 CfgMagazines#168Rnd_CMFlare_Chaff_Magazine|168Rnd_CMFlare_Chaff_Magazine]] | |||
| | |||
| | |||
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_EPB_Heli_Light_03|A3_Air_F_EPB_Heli_Light_03]] | |||
| Randomization: No <br />Camo selections: 1 - the whole exterior <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 1, 2 (doors) <br />Slingload: Slingloads up to 2000 kg <br />Cargo proxy indexes: 1 to 6 | |||
|- | |||
| [[File:Arma3 CfgVehicles I_APC_tracked_03_cannon_F.jpg|150px| ]] | |||
| <span id="I_APC_tracked_03_cannon_F" >'''I_APC_tracked_03_cannon_F'''</span> | | <span id="I_APC_tracked_03_cannon_F" >'''I_APC_tracked_03_cannon_F'''</span> | ||
| ''FV-720 Mora'' | | ''FV-720 Mora'' | ||
Line 3,124: | Line 3,187: | ||
| IND_F | | IND_F | ||
| Autonomous | | Autonomous | ||
| <span title=" | | <span title="Protected" class="help">1</span> | ||
| | | | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | :[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | ||
Line 3,148: | Line 3,211: | ||
| IND_F | | IND_F | ||
| Autonomous | | Autonomous | ||
| <span title=" | | <span title="Protected" class="help">1</span> | ||
| | | | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | :[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | ||
Line 3,166: | Line 3,229: | ||
| Randomization: No <br />Camo selections: 1 - the whole body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: None | | Randomization: No <br />Camo selections: 1 - the whole body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles I_UGV_01_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles I_UAV_02_dynamicLoadout_F.jpg|150px| ]] | ||
| <span id="I_UAV_02_dynamicLoadout_F" >'''I_UAV_02_dynamicLoadout_F'''</span> | |||
| ''K40 Ababil-3'' | |||
| style='background-color:#c2e1c2;' | GUER | |||
| IND_F | |||
| Autonomous | |||
| <span title="Public" class="help">2</span> | |||
| | |||
:[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | |||
:[[Arma 3 CfgWeapons Vehicle Weapons#Laserdesignator_mounted|Laserdesignator_mounted]] | |||
| | |||
:1x [[Arma 3 CfgMagazines#240Rnd_CMFlare_Chaff_Magazine|240Rnd_CMFlare_Chaff_Magazine]] | |||
:1x [[Arma 3 CfgMagazines#Laserbatteries|Laserbatteries]] | |||
| | |||
| | |||
:[[Arma 3 CfgPatches CfgVehicles#A3_Drones_F_Air_F_Gamma_UAV_02|A3_Drones_F_Air_F_Gamma_UAV_02]] | |||
| Randomization: No <br />Camo selections: 1 - the whole body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: None | |||
|- | |||
| [[File:Arma3 CfgVehicles I_UGV_01_F.jpg|150px| ]] | |||
| <span id="I_UGV_01_F" >'''I_UGV_01_F'''</span> | | <span id="I_UGV_01_F" >'''I_UGV_01_F'''</span> | ||
| ''UGV Stomper'' | | ''UGV Stomper'' | ||
Line 4,028: | Line 4,113: | ||
| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Characters_F_Exp|A3_Characters_F_Exp]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Characters_F_Exp|A3_Characters_F_Exp]] | ||
| | |||
|- | |||
| [[File:Arma3 CfgVehicles I_Plane_Fighter_04_F.jpg|150px| ]] | |||
| <span id="I_Plane_Fighter_04_F" >'''I_Plane_Fighter_04_F'''</span> | |||
| ''A-149 Gryphon'' | |||
| style='background-color:#c2e1c2;' | GUER | |||
| IND_F | |||
| Air | |||
| <span title="Public" class="help">2</span> | |||
| | |||
:[[Arma 3 CfgWeapons Vehicle Weapons#weapon_Fighter_Gun20mm_AA|weapon_Fighter_Gun20mm_AA]] | |||
:[[Arma 3 CfgWeapons Vehicle Weapons#Laserdesignator_pilotCamera|Laserdesignator_pilotCamera]] | |||
:[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | |||
| | |||
:1x [[Arma 3 CfgMagazines#magazine_Fighter04_Gun20mm_AA_x250|magazine_Fighter04_Gun20mm_AA_x250]] | |||
:1x [[Arma 3 CfgMagazines#Laserbatteries|Laserbatteries]] | |||
:1x [[Arma 3 CfgMagazines#240Rnd_CMFlare_Chaff_Magazine|240Rnd_CMFlare_Chaff_Magazine]] | |||
| | |||
| | |||
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Jets_Plane_Fighter_04|A3_Air_F_Jets_Plane_Fighter_04]] | |||
| | |||
|- | |||
| [[File:Arma3 CfgVehicles I_Ejection_Seat_Plane_Fighter_04_F.jpg|150px| ]] | |||
| <span id="I_Ejection_Seat_Plane_Fighter_04_F" >'''I_Ejection_Seat_Plane_Fighter_04_F'''</span> | |||
| ''Ejection Seat'' | |||
| style='background-color:#c2e1c2;' | GUER | |||
| IND_F | |||
| Objects | |||
| <span title="Protected" class="help">1</span> | |||
| | |||
| | |||
| | |||
| | |||
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Jets_Plane_Fighter_04|A3_Air_F_Jets_Plane_Fighter_04]] | |||
| | |||
|- | |||
| [[File:Arma3 CfgVehicles I_Fighter_Pilot_F.jpg|150px| ]] | |||
| <span id="I_Fighter_Pilot_F" >'''I_Fighter_Pilot_F'''</span> | |||
| ''Fighter Pilot'' | |||
| style='background-color:#c2e1c2;' | GUER | |||
| IND_F | |||
| Men | |||
| <span title="Public" class="help">2</span> | |||
| | |||
:[[Arma 3 CfgWeapons Weapons#hgun_ACPC2_F|hgun_ACPC2_F]] | |||
:[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | |||
:[[Arma 3 CfgWeapons Weapons#Put|Put]] | |||
| | |||
:4x [[Arma 3 CfgMagazines#9Rnd_45ACP_Mag|9Rnd_45ACP_Mag]] | |||
:1x [[Arma 3 CfgMagazines#SmokeShellOrange|SmokeShellOrange]] | |||
:2x [[Arma 3 CfgMagazines#Chemlight_green|Chemlight_green]] | |||
| | |||
:[[Arma 3 CfgWeapons Equipment#U_I_pilotCoveralls|U_I_pilotCoveralls]] | |||
:[[Arma 3 CfgWeapons Equipment#H_PilotHelmetFighter_I|H_PilotHelmetFighter_I]] | |||
:[[Arma 3 CfgWeapons Items#ItemMap|ItemMap]] | |||
:[[Arma 3 CfgWeapons Items#ItemCompass|ItemCompass]] | |||
:[[Arma 3 CfgWeapons Items#ItemWatch|ItemWatch]] | |||
:[[Arma 3 CfgWeapons Items#ItemRadio|ItemRadio]] | |||
:[[Arma 3 CfgWeapons Items#FirstAidKit|FirstAidKit]] | |||
| | |||
:[[Arma 3 CfgPatches CfgVehicles#A3_Characters_F_Jets|A3_Characters_F_Jets]] | |||
| | | | ||
|} | |} | ||
<small style="color:grey;">Generated by [[BIS_fnc_exportCfgVehicles]] in [[Arma 3]] version 1. | <small style="color:grey;">Generated by [[BIS_fnc_exportCfgVehicles]] in [[Arma 3]] version 1.7.141764 by [[User:ConnorCableTv|Connor.]] ([[User talk:ConnorCableTv|talk]]) 02:40, 17 May 2017 (CEST)</small> | ||
{{Template:Arma 3 Assets}} | {{Template:Arma 3 Assets}} | ||
[[Category:Arma 3: Assets]] | [[Category:Arma 3: Assets]] | ||
[[Category:Arma 3: Editing]] | [[Category:Arma 3: Editing]] |
Revision as of 01:40, 17 May 2017
Preview |
Class |
Name |
Side |
Faction |
Category |
Scope |
Weapons |
Magazines |
Items |
Addons |
Features |
---|---|---|---|---|---|---|---|---|---|---|---|
I_TargetSoldier | Invisible Target Soldier | GUER | IND_F | Training | 1 |
|
|||||
I_G_Soldier_F | Rifleman | GUER | IND_G_F | Men | 2 |
|
|||||
I_G_Soldier_lite_F | Rifleman (Light) | GUER | IND_G_F | Men | 2 |
|
|||||
I_G_Soldier_SL_F | Squad Leader | GUER | IND_G_F | Men | 2 |
|
|||||
I_G_Soldier_TL_F | Team Leader | GUER | IND_G_F | Men | 2 |
|
|||||
I_G_Soldier_AR_F | Autorifleman | GUER | IND_G_F | Men | 2 |
|
|||||
I_G_medic_F | Combat Life Saver | GUER | IND_G_F | Men | 2 |
|
|||||
I_G_engineer_F | Engineer | GUER | IND_G_F | Men | 2 |
|
|||||
I_G_Soldier_exp_F | Explosive Specialist | GUER | IND_G_F | Men | 2 |
|
|||||
I_G_Soldier_GL_F | Grenadier | GUER | IND_G_F | Men | 2 | ||||||
I_G_Soldier_M_F | Marksman | GUER | IND_G_F | Men | 2 |
|
|||||
I_G_Soldier_LAT_F | Rifleman (AT) | GUER | IND_G_F | Men | 2 |
|
|||||
I_G_Soldier_A_F | Ammo Bearer | GUER | IND_G_F | Men | 2 |
|
|||||
I_G_officer_F | Officer | GUER | IND_G_F | Men | 2 |
|
|||||
I_G_Soldier_unarmed_F | Rifleman (Unarmed) | GUER | IND_G_F | Men | 2 | ||||||
I_G_Survivor_F | Survivor | GUER | IND_G_F | Men | 2 | ||||||
I_G_Soldier_universal_F | Soldier | GUER | IND_G_F | Men | 1 |
|
|||||
I_soldier_F | Rifleman | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_lite_F | Rifleman (Light) | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_A_F | Ammo Bearer | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_GL_F | Grenadier | GUER | IND_F | Men | 2 | ||||||
I_Soldier_AR_F | Autorifleman | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_SL_F | Squad Leader | GUER | IND_F | Men | 2 | ||||||
I_Soldier_TL_F | Team Leader | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_M_F | Marksman | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_LAT_F | Rifleman (AT) | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_AT_F | Missile Specialist (AT) | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_AA_F | Missile Specialist (AA) | GUER | IND_F | Men | 2 |
|
|||||
I_medic_F | Combat Life Saver | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_repair_F | Repair Specialist | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_exp_F | Explosive Specialist | GUER | IND_F | Men | 2 |
|
|||||
I_engineer_F | Engineer | GUER | IND_F | Men | 2 |
|
|||||
I_crew_F | Crewman | GUER | IND_F | Men | 2 |
|
|||||
I_helipilot_F | Helicopter Pilot | GUER | IND_F | Men | 2 | ||||||
I_pilot_F | Pilot | GUER | IND_F | Men | 2 | ||||||
I_helicrew_F | Helicopter Crew | GUER | IND_F | Men | 2 | ||||||
I_officer_F | Officer | GUER | IND_F | Men | 2 | ||||||
I_Story_Colonel_F | Akhanteros | GUER | IND_F | MenStory | 2 | ||||||
I_soldier_UAV_F | UAV Operator | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_universal_F | Soldier | GUER | IND_F | Men | 1 |
|
|||||
I_Survivor_F | Survivor | GUER | IND_F | Men | 2 | ||||||
I_Soldier_unarmed_F | Rifleman (Unarmed) | GUER | IND_F | Men | 2 | ||||||
I_diver_F | Assault Diver | GUER | IND_F | MenDiver | 2 | ||||||
I_diver_exp_F | Diver Explosive Specialist | GUER | IND_F | MenDiver | 2 | ||||||
I_diver_TL_F | Diver Team Leader | GUER | IND_F | MenDiver | 2 | ||||||
I_Spotter_F | Spotter | GUER | IND_F | MenSniper | 2 | ||||||
I_Sniper_F | Sniper | GUER | IND_F | MenSniper | 2 | ||||||
I_Soldier_AAR_F | Asst. Autorifleman | GUER | IND_F | MenSupport | 2 |
|
|||||
I_Soldier_AAT_F | Asst. Missile Specialist (AT) | GUER | IND_F | MenSupport | 2 |
|
|||||
I_Soldier_AAA_F | Asst. Missile Specialist (AA) | GUER | IND_F | MenSupport | 2 |
|
|||||
I_support_MG_F | Gunner (HMG) | GUER | IND_F | MenSupport | 2 |
|
|||||
I_support_GMG_F | Gunner (GMG) | GUER | IND_F | MenSupport | 2 |
|
|||||
I_support_Mort_F | Gunner (Mk6) | GUER | IND_F | MenSupport | 2 |
|
|||||
I_support_AMG_F | Asst. Gunner (HMG/GMG) | GUER | IND_F | MenSupport | 2 |
|
|||||
I_support_AMort_F | Asst. Gunner (Mk6) | GUER | IND_F | MenSupport | 2 |
|
|||||
I_Soldier_VR_F | VR Entity | GUER | IND_F | MenVR | 2 | ||||||
I_Protagonist_VR_F | VR Soldier | GUER | IND_F | MenVR | 2 | ||||||
I_ghillie_lsh_F | Sniper (Lush) | GUER | IND_F | MenSniper | 2 | ||||||
I_ghillie_sard_F | Sniper (Semi-Arid) | GUER | IND_F | MenSniper | 2 | ||||||
I_ghillie_ard_F | Sniper (Arid) | GUER | IND_F | MenSniper | 2 | ||||||
I_G_Sharpshooter_F | Sharpshooter | GUER | IND_G_F | Men | 2 |
|
|||||
I_HMG_01_F | Mk30 HMG .50 | GUER | IND_F | Static | 2 | Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | |||||
I_HMG_01_high_F | Mk30 HMG .50 (Raised) | GUER | IND_F | Static | 2 | Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | |||||
I_HMG_01_A_F | Mk30A HMG .50 | GUER | IND_F | Static | 2 | Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | |||||
I_GMG_01_F | Mk32 GMG 20 mm | GUER | IND_F | Static | 2 |
|
|||||
I_GMG_01_high_F | Mk32 GMG 20 mm (Raised) | GUER | IND_F | Static | 2 |
|
|||||
I_GMG_01_A_F | Mk32A GMG 20 mm | GUER | IND_F | Static | 2 |
|
|||||
I_Mortar_01_F | Mk6 Mortar | GUER | IND_F | Static | 2 | Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | |||||
I_G_Mortar_01_F | Mk6 Mortar | GUER | IND_G_F | Static | 2 | Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | |||||
I_Heli_Transport_02_F | CH-49 Mohawk | GUER | IND_F | Air | 2 | Randomization: No Camo selections: 3 - main body, tail various attachments, engine Script door sources: CargoRamp_Open, Door_Back_L, Door_Back_R Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloads up to 4000 kg Cargo proxy indexes: 1 to 16 | |||||
I_Parachute_02_F | Cargo Parachute | GUER | IND_F | Air | 1 | Randomization: No Camo selections: 1 - main body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: None | |||||
I_Plane_Fighter_03_CAS_F | A-143 Buzzard (CAS) | GUER | IND_F | Air | 1 | Randomization: No Camo selections: 2 - the main body, wings and lower part of body Script door sources: None Script animations: AddScalpel, AddAsraam_out, AddAsraam_mid, AddMk82, AddGbu12, AddZephyr, AddDar Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
I_Plane_Fighter_03_AA_F | A-143 Buzzard (AA) | GUER | IND_F | Air | 1 | Randomization: No Camo selections: 2 - the main body, wings and lower part of body Script door sources: None Script animations: AddScalpel, AddAsraam_out, AddAsraam_mid, AddMk82, AddGbu12, AddZephyr, AddDar Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
I_Plane_Fighter_03_dynamicLoadout_F | A-143 Buzzard (CAS) | GUER | IND_F | Air | 2 | Randomization: No Camo selections: 2 - the main body, wings and lower part of body Script door sources: None Script animations: AddScalpel, AddAsraam_out, AddAsraam_mid, AddMk82, AddGbu12, AddZephyr, AddDar Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
I_Boat_Armed_01_minigun_F | Speedboat Minigun | GUER | IND_F | Ship | 2 | Randomization: No Camo selections: 3 - hull, inside, RCWS turret Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 to 8 | |||||
I_Boat_Transport_01_F | Assault Boat | GUER | IND_F | Ship | 2 | Randomization: No Camo selections: 1 - main body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 1 to 4 Slingload: Slingloadable Cargo proxy indexes: 1 to 4 | |||||
I_SDV_01_F | SDV | GUER | IND_F | Submarine | 2 | Randomization: No Camo selections: 1 - the whole body Script door sources: None Script animations: Doors, periscope Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 and 2 | |||||
I_G_Boat_Transport_01_F | Assault Boat | GUER | IND_G_F | Ship | 2 | Randomization: No Camo selections: 1 - main body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 1 to 4 Slingload: Slingloadable Cargo proxy indexes: 1 to 4 | |||||
I_UAV_AI | AI | GUER | IND_F | Men | 1 | ||||||
I_UAV_AI_F | AI | GUER | IND_F | Men | 1 | ||||||
I_G_Offroad_01_repair_F | Offroad (Repair) | GUER | IND_G_F | Support | 2 | Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) Camo selections: 2 - the body, wheels and accessories Script door sources: None Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction Executed scripts: \A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf, \A3\Soft_F_Bootcamp\Offroad_01\scripts\repair_init.sqf Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 to 3 | |||||
I_G_Offroad_01_F | Offroad | GUER | IND_G_F | Car | 2 | Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) Camo selections: 2 - the body, wheels and accessories Script door sources: None Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction Executed scripts: \A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf Firing from vehicles: Positions 2 to 5 Slingload: Slingloadable Cargo proxy indexes: 1 to 5 | |||||
I_G_Offroad_01_armed_F | Offroad (Armed) | GUER | IND_G_F | Car | 2 | Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) Camo selections: 2 - the body, wheels and accessories Script door sources: None Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction Executed scripts: \A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf Firing from vehicles: Just the turret Slingload: Slingloadable Cargo proxy indexes: 1 | |||||
I_Quadbike_01_F | Quad Bike | GUER | IND_F | Car | 2 | Randomization: No Camo selections: 2 - the body, wheels Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 | |||||
I_G_Quadbike_01_F | Quad Bike | GUER | IND_G_F | Car | 2 | Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) Camo selections: 2 - the body, wheels Script door sources: None Script animations: None Executed scripts: \A3\Soft_F_Bootcamp\Quadbike_01\scripts\randomize_colors.sqf Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 | |||||
I_MRAP_03_F | Strider | GUER | IND_F | Car | 2 | Randomization: No Camo selections: 2 - the body, hatch Script door sources: Door_LF, Door_RF Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 and 2 | |||||
I_MRAP_03_hmg_F | Strider HMG | GUER | IND_F | Car | 2 | Randomization: No Camo selections: 2 - the body, turret Script door sources: Door_LF, Door_RF Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 | |||||
I_MRAP_03_gmg_F | Strider GMG | GUER | IND_F | Car | 2 | Randomization: No Camo selections: 2 - the body, turret Script door sources: Door_LF, Door_RF Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 | |||||
I_Truck_02_covered_F | Zamak Transport (Covered) | GUER | IND_F | Car | 2 | Randomization: No Camo selections: 2 - cabin, back Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 15 and 16 Slingload: No Cargo proxy indexes: 1 to 16 | |||||
I_Truck_02_transport_F | Zamak Transport | GUER | IND_F | Car | 2 | Randomization: No Camo selections: 2 - cabin, back Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 15 and 16 Slingload: No Cargo proxy indexes: 1 to 16 | |||||
I_Truck_02_ammo_F | Zamak Ammo | GUER | IND_F | Support | 2 | Randomization: No Camo selections: 2 - cabin, back Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 15 and 16 Slingload: No Cargo proxy indexes: 1 to 16 | |||||
I_Truck_02_box_F | Zamak Repair | GUER | IND_F | Support | 2 | Randomization: No Camo selections: 2 - cabin, back Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 15 and 16 Slingload: No Cargo proxy indexes: 1 to 16 | |||||
I_Truck_02_medical_F | Zamak Medical | GUER | IND_F | Support | 2 | Randomization: No Camo selections: 2 - cabin, back Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 15 and 16 Slingload: No Cargo proxy indexes: 1 to 16 | |||||
I_Truck_02_fuel_F | Zamak Fuel | GUER | IND_F | Support | 2 | Randomization: No Camo selections: 2 - cabin, back Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 15 and 16 Slingload: No Cargo proxy indexes: 1 to 16 | |||||
I_G_Van_01_transport_F | Truck | GUER | IND_G_F | Car | 2 | Randomization: Yes, 8 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 7) Camo selections: 2 - cabin and rear Script door sources: None Script animations: None Executed scripts: \A3\Soft_F_Bootcamp\Van_01\scripts\randomize_transport.sqf, \A3\soft_f_gamma\van_01\scripts\clock.sqf Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 and 2 | |||||
I_G_Van_01_fuel_F | Fuel Truck | GUER | IND_G_F | Support | 2 | Randomization: Yes, 2 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 1) Camo selections: 2 - cabin and rear Script door sources: None Script animations: None Executed scripts: \A3\Soft_F_Bootcamp\Van_01\scripts\randomize_fuel.sqf, \A3\soft_f_gamma\van_01\scripts\clock.sqf Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 and 2 | |||||
I_static_AA_F | Static Titan Launcher (AA) [AAF] | GUER | IND_F | Static | 2 |
|
Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | ||||
I_static_AT_F | Static Titan Launcher (AT) [AAF] | GUER | IND_F | Static | 2 |
|
Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | ||||
I_Heli_light_03_F | WY-55 Hellcat | GUER | IND_F | Air | 1 | Randomization: No Camo selections: 1 - the whole exterior Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 1, 2 (doors) Slingload: Slingloads up to 2000 kg Cargo proxy indexes: 1 to 6 | |||||
I_Heli_light_03_dynamicLoadout_F | WY-55 Hellcat | GUER | IND_F | Air | 2 | Randomization: No Camo selections: 1 - the whole exterior Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 1, 2 (doors) Slingload: Slingloads up to 2000 kg Cargo proxy indexes: 1 to 6 | |||||
I_Heli_light_03_unarmed_F | WY-55 Hellcat (Unarmed) | GUER | IND_F | Air | 2 | Randomization: No Camo selections: 1 - the whole exterior Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 1, 2 (doors) Slingload: Slingloads up to 2000 kg Cargo proxy indexes: 1 to 6 | |||||
I_APC_tracked_03_cannon_F | FV-720 Mora | GUER | IND_F | Armored | 2 | Randomization: No Camo selections: 2 - turret, hull Script door sources: None Script animations: HideTurret Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: 1 to 7 | |||||
I_MBT_03_cannon_F | MBT-52 Kuma | GUER | IND_F | Armored | 2 | Randomization: No Camo selections: 3 - hull, main turret, RCWS turret Script door sources: None Script animations: HideHull, HideTurret Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: None | |||||
I_APC_Wheeled_03_cannon_F | AFV-4 Gorgon | GUER | IND_F | Armored | 2 | Randomization: No Camo selections: 4 - hull, bottom, main turret, accessories Script door sources: None Script animations: HideTurret Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: 1 to 8 | |||||
I_UAV_01_F | AR-2 Darter | GUER | IND_F | Autonomous | 2 | Randomization: No Camo selections: 1 - the whole body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: None | |||||
I_UAV_02_F | K40 Ababil-3 | GUER | IND_F | Autonomous | 1 | Randomization: No Camo selections: 1 - the whole body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
I_UAV_02_CAS_F | K40 Ababil-3 (CAS) | GUER | IND_F | Autonomous | 1 | Randomization: No Camo selections: 1 - the whole body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
I_UAV_02_dynamicLoadout_F | K40 Ababil-3 | GUER | IND_F | Autonomous | 2 | Randomization: No Camo selections: 1 - the whole body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
I_UGV_01_F | UGV Stomper | GUER | IND_F | Autonomous | 2 | Randomization: No Camo selections: 3 - main body, wheels and accessories, turret Script door sources: None Script animations: TurretHide Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
I_UGV_01_rcws_F | UGV Stomper RCWS | GUER | IND_F | Autonomous | 2 | Randomization: No Camo selections: 3 - main body, wheels and accessories, turret Script door sources: None Script animations: TurretHide Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
I_C_Offroad_02_unarmed_F | MB 4WD | GUER | IND_C_F | Car | 2 | ||||||
I_C_Offroad_02_unarmed_brown_F | MB 4WD (Brown) | GUER | IND_C_F | Car | 1 | ||||||
I_C_Offroad_02_unarmed_olive_F | MB 4WD (Olive) | GUER | IND_C_F | Car | 1 | ||||||
I_C_Van_01_transport_F | Truck | GUER | IND_C_F | Car | 2 | Randomization: Yes, 2 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 1) Camo selections: 2 - cabin and rear Script door sources: None Script animations: None Executed scripts: \A3\soft_f_gamma\van_01\scripts\randomize_colour.sqf, \A3\soft_f_gamma\van_01\scripts\clock.sqf Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 and 2 | |||||
I_C_Van_01_transport_brown_F | Truck (Brown) | GUER | IND_C_F | Car | 1 | Randomization: Yes, 2 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 1) Camo selections: 2 - cabin and rear Script door sources: None Script animations: None Executed scripts: \A3\soft_f_gamma\van_01\scripts\randomize_colour.sqf, \A3\soft_f_gamma\van_01\scripts\clock.sqf Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 and 2 | |||||
I_C_Van_01_transport_olive_F | Truck (Olive) | GUER | IND_C_F | Car | 1 | Randomization: Yes, 2 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 1) Camo selections: 2 - cabin and rear Script door sources: None Script animations: None Executed scripts: \A3\soft_f_gamma\van_01\scripts\randomize_colour.sqf, \A3\soft_f_gamma\van_01\scripts\clock.sqf Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 and 2 | |||||
I_C_Heli_Light_01_civil_F | M-900 | GUER | IND_C_F | Air | 2 | Randomization: Yes, 15 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 14) Camo selections: 1 - the whole exterior Script door sources: DoorL_Front_Open, DoorR_Front_Open, DoorL_Back_Open, DoorR_Back_Open Script animations: AddDoors, AddBackseats, AddTread Executed scripts: \A3\Air_F_Heli\Heli_Light_01\scripts\randomize.sqf Firing from vehicles: No Slingload: Slingloads up to 500 kg Cargo proxy indexes: 11, 10 | |||||
I_C_Plane_Civil_01_F | Caesar BTT | GUER | IND_C_F | Air | 2 | ||||||
I_C_Boat_Transport_01_F | Assault Boat | GUER | IND_C_F | Ship | 2 | Randomization: No Camo selections: 1 - main body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 1 to 4 Slingload: Slingloadable Cargo proxy indexes: 1 to 4 | |||||
I_G_Boat_Transport_02_F | RHIB | GUER | IND_G_F | Ship | 1 | ||||||
I_C_Boat_Transport_02_F | RHIB | GUER | IND_C_F | Ship | 2 | ||||||
I_C_Soldier_Para_1_F | Soldier (Rifle) | GUER | IND_C_F | Men | 2 | ||||||
I_C_Soldier_Para_2_F | Enforcer (Rifle) | GUER | IND_C_F | Men | 2 |
|
|||||
I_C_Soldier_Para_3_F | Militiaman (Medikit) | GUER | IND_C_F | Men | 2 | ||||||
I_C_Soldier_Para_4_F | Oppressor (Machine Gun) | GUER | IND_C_F | Men | 2 | ||||||
I_C_Soldier_Para_5_F | Specialist (Launcher) | GUER | IND_C_F | Men | 2 |
|
|||||
I_C_Soldier_Para_6_F | Raider (UGL) | GUER | IND_C_F | Men | 2 | ||||||
I_C_Soldier_Para_7_F | Deserter (Rifle) | GUER | IND_C_F | Men | 2 | ||||||
I_C_Soldier_Para_8_F | Saboteur (Explosives) | GUER | IND_C_F | Men | 2 | ||||||
I_C_Soldier_Bandit_1_F | Snatcher (Medikit) | GUER | IND_C_F | Men | 2 | ||||||
I_C_Soldier_Bandit_2_F | Hireling (Launcher) | GUER | IND_C_F | Men | 2 |
|
|||||
I_C_Soldier_Bandit_3_F | Guard (Machine Gun) | GUER | IND_C_F | Men | 2 | ||||||
I_C_Soldier_Bandit_4_F | Watcher (Rifle) | GUER | IND_C_F | Men | 2 | ||||||
I_C_Soldier_Bandit_5_F | Scout (Rifle) | GUER | IND_C_F | Men | 2 | ||||||
I_C_Soldier_Bandit_6_F | Smuggler (UGL) | GUER | IND_C_F | Men | 2 | ||||||
I_C_Soldier_Bandit_7_F | Dealer (Rifle) | GUER | IND_C_F | Men | 2 | ||||||
I_C_Soldier_Bandit_8_F | Thug (Mines) | GUER | IND_C_F | Men | 2 | ||||||
I_C_Soldier_Camo_F | Solomon Maru | GUER | IND_C_F | Men | 2 | ||||||
I_C_Pilot_F | Pilot | GUER | IND_C_F | Men | 2 | ||||||
I_C_Helipilot_F | Helicopter Pilot | GUER | IND_C_F | Men | 2 | ||||||
I_C_Soldier_universal_F | Soldier | GUER | IND_C_F | Men | 1 | ||||||
I_C_Soldier_base_unarmed_F | Rifleman (Unarmed) | GUER | IND_C_F | Men | 2 | ||||||
I_Plane_Fighter_04_F | A-149 Gryphon | GUER | IND_F | Air | 2 | ||||||
I_Ejection_Seat_Plane_Fighter_04_F | Ejection Seat | GUER | IND_F | Objects | 1 | ||||||
I_Fighter_Pilot_F | Fighter Pilot | GUER | IND_F | Men | 2 |
Generated by BIS_fnc_exportCfgVehicles in Arma 3 version 1.7.141764 by Connor. (talk) 02:40, 17 May 2017 (CEST) Template:Arma 3 Assets