serverCommandAvailable: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
Killzone Kid (talk | contribs) (full list of all commands and availability) |
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| Returns [[true]] if the [[serverCommand]] | | Returns [[true]] if the [[serverCommand]] is available on current machine, [[false]] if not. Here is the general table of availability of server commands: | ||
<br><br> | |||
* '''Available to anyone''' | |||
<blockquote><tt>#login</tt>, <tt>#userlist</tt>, <tt> #beclient</tt>, <tt> #vote</tt></blockquote> | |||
* '''Available to any (voted in or logged in) [[admin]] or [[isServer|server]]''' | |||
<blockquote><tt>#kick</tt>, <tt>#debug</tt></blockquote> | |||
* '''Available to logged in [[admin]] or [[isServer|server]]''' | |||
<blockquote><tt>#lock</tt>, <tt>#unlock</tt>, <tt>#maxping</tt>, <tt>#maxdesync</tt>, <tt>#maxpacketloss</tt></blockquote> | |||
* '''Available to any (voted in or logged in) [[admin]]''' | |||
<blockquote><tt>#logout</tt>, <tt>#restart</tt>, <tt>#mission</tt>, <tt>#missions</tt>, <tt>#reassign</tt>, <tt>#monitor</tt>, <tt>#init</tt></blockquote> | |||
* '''Available to logged in [[admin]]''' | |||
<blockquote><tt>#shutdown</tt>, <tt>#restartserver</tt>, <tt>#exec</tt>, <tt>#beserver</tt>, <tt>#monitords</tt>, <tt>#logentities</tt>, <tt>#exportjipqueue</tt></blockquote> | |||
* '''Available to logged in [[admin]] on certain game builds''' | |||
<blockquote><tt>#captureframe</tt>, <tt>#enabletest</tt>, <tt>#disabletest</tt></blockquote> | |||
To check if server command could be executed in current environment use [[serverCommandExecutable]] |= Description | |||
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Revision as of 20:28, 18 April 2017
Description
- Description:
- Returns true if the serverCommand is available on current machine, false if not. Here is the general table of availability of server commands:
- Available to anyone
#login, #userlist, #beclient, #vote
#kick, #debug
#lock, #unlock, #maxping, #maxdesync, #maxpacketloss
- Available to any (voted in or logged in) admin
#logout, #restart, #mission, #missions, #reassign, #monitor, #init
- Available to logged in admin
#shutdown, #restartserver, #exec, #beserver, #monitords, #logentities, #exportjipqueue
- Available to logged in admin on certain game builds
To check if server command could be executed in current environment use serverCommandExecutable#captureframe, #enabletest, #disabletest
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_can = serverCommandAvailable "#kick";
- Example 2:
if (serverCommandAvailable "#logout") then { hint "You are an admin"; };
Additional Information
Notes
-
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