setPylonsPriority: Difference between revisions
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| Overrides default pylons priorities | | Overrides default pylons priorities |= Description | ||
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| vehicle setPylonsPriority [priority pylon1, priority pylon2, ...] |= Syntax | | vehicle '''setPylonsPriority''' [priority pylon1, priority pylon2, ...] |= Syntax | ||
|p1= vehicle: [[Object]] |= Parameter 1 | |p1= vehicle: [[Object]] |= Parameter 1 | ||
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|x1= (vehicle player) setPylonsPriority [0,1,2,3,4,5,5,4,3,2,1,0];|= Example 1 | |x1= <code>([[vehicle]] [[player]]) [[setPylonsPriority]] [0,1,2,3,4,5,5,4,3,2,1,0];</code>|= Example 1 | ||
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Revision as of 19:06, 16 May 2017
Description
- Description:
- Overrides default pylons priorities
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setPylonsPriority [priority pylon1, priority pylon2, ...]
- Parameters:
- vehicle: Object
- [priority pylon 1, priority pylon 2,..., priority pylon n] : Array
- Return Value:
- Nothing
Examples
- Example 1:
(vehicle player) setPylonsPriority [0,1,2,3,4,5,5,4,3,2,1,0];
Additional Information
- See also:
- See also needed
Notes
-
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