setAmmoOnPylon: Difference between revisions
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<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on August 18, 2017 - 14:20 (UTC)</dd> | |||
<dt class="note">[[User:Commy2|Commy2]]</dt> | |||
<dd class="note"> | |||
The pylon indices start at 1 and not at 0. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 15:20, 18 August 2017
Description
- Description:
- Set count of ammo in magazine on pylon
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setAmmoOnPylon [pylon name/index, ammo count]
- Parameters:
- vehicle: Object
- [pylon name/index, ammo count] : Array
- Return Value:
- Nothing
Examples
- Example 1:
(vehicle player) setAmmoOnPylon [1, 12];
Additional Information
- See also:
- ammoOnPylon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on August 18, 2017 - 14:20 (UTC)
- Commy2
- The pylon indices start at 1 and not at 0.