modelToWorldVisualWorld: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
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This command produces identical results to [[modelToWorldVisual]] command used in conjunction with [[AGLToASL]] | This command produces identical results to [[modelToWorldVisual]] command used in conjunction with [[AGLToASL]] | ||
<code>obj [[ | <code>obj [[modelToWorldVisualWorld]] [1,2,3] [[isEqualTo]] [[AGLToASL]] obj [[modelToWorldVisual]] [1,2,3]; // true</code> | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 23:20, 28 May 2017
Description
- Description:
- Converts position from object model space to world space in render time.
- Groups:
- Uncategorised
Syntax
- Syntax:
- obj modelToWorldVisualWorld modelPos
- Parameters:
- obj: Object
- modelPos: Array
- Return Value:
- Array
Examples
- Example 1:
player modelToWorldVisualWorld [0,1,0]
Additional Information
- See also:
- modelToWorldWorld
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on May 28, 2017 - 22:19 (UTC)
- Killzone Kid
-
This command produces identical results to modelToWorldVisual command used in conjunction with AGLToASL
obj modelToWorldVisualWorld [1,2,3] isEqualTo AGLToASL obj modelToWorldVisual [1,2,3]; // true