setEffectCondition: Difference between revisions
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[[Category:Scripting Commands ArmA|SETEFFECTCONDITION]] | [[Category:Scripting Commands ArmA|SETEFFECTCONDITION]] | ||
<h2 style="color:#000066">'''''trigger or waypoint'' setEffectCondition ''statement'''''</h2> | |||
'''Operand types:''' | |||
''' | '''trigger or waypoint:''' [[Object]] or [[Array]] | ||
'''statement:''' [[String]] | |||
'''Type of returned value:''' | '''Type of returned value:''' | ||
[[Nothing]] | |||
'''Compatibility:''' | '''Compatibility:''' | ||
Version 1.86 required. | |||
'''Description:''' | '''Description:''' | ||
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result. If the result is a boolean and true, the effect was launched. If the result is an object, the effect was launched if the result is the player or the player vehicle. If the result is an array, the effect was launched if the result contains the player or the player vehicle. | |||
'''Example:''' | '''Example:''' | ||
trigger setEffectCondition "thisList" |
Revision as of 13:06, 3 July 2006
trigger or waypoint setEffectCondition statement
Operand types:
trigger or waypoint: Object or Array
statement: String
Type of returned value:
Compatibility:
Version 1.86 required.
Description:
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result. If the result is a boolean and true, the effect was launched. If the result is an object, the effect was launched if the result is the player or the player vehicle. If the result is an array, the effect was launched if the result contains the player or the player vehicle.
Example:
trigger setEffectCondition "thisList"