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<noinclude>Ancillary sub-page of [[inputAction]], listing input actions available in Arma 3. | <noinclude>Ancillary sub-page of [[inputAction]], listing input actions available in Arma 3.</noinclude> | ||
<div style="-webkit-column-count:3;-moz-column-count:3;column-count:3;margin-top:1em;"> | |||
<div style="-webkit-column-count: | |||
=== | ==Common== | ||
* | * <tt>gear</tt> - Inventory | ||
* | * <tt>showMap</tt> - Map | ||
* | * <tt>hideMap</tt> - Hide Map | ||
* | * <tt>diary</tt> - Diary | ||
=== | * <tt>tasks</tt> - Task Overview | ||
* | * <tt>MiniMap</tt> - GPS | ||
* WalkRunTemp | * <tt>MiniMapToggle</tt> - GPS (Toggle) | ||
* WalkRunToggle | * <tt>uavView</tt> - AV Camera | ||
* | * <tt>uavViewToggle</tt> - AV Camera (Toggle) | ||
* | * <tt>pilotCamera</tt> - Targeting Camera | ||
=== | * <tt>openDlcScreen</tt> - Open DLC Screen | ||
===Y=== | * <tt>compass</tt> - Compass | ||
=== | * <tt>compassToggle</tt> - Compass (Toggle) | ||
* | * <tt>watch</tt> - Watch | ||
* | * <tt>watchToggle</tt> - Watch (Toggle) | ||
* | * <tt>ListLeftVehicleDisplay</tt> - Left Panel next | ||
* | * <tt>ListRightVehicleDisplay</tt> - Right Panel next | ||
* | * <tt>ListPrevLeftVehicleDisplay</tt> - Left Panel previous | ||
* | * <tt>ListPrevRightVehicleDisplay</tt> - Right Panel previous | ||
* | * <tt>CloseLeftVehicleDisplay</tt> - Close Left Panel | ||
* | * <tt>CloseRightVehicleDisplay</tt> - Close Right Panel | ||
* | * <tt>NextModeLeftVehicleDisplay</tt> - Left Panel mode | ||
* <tt>NextModeRightVehicleDisplay</tt> - Right Panel mode | |||
* <tt>nightVision</tt> - Night vision | |||
* <tt>binocular</tt> - Binoculars | |||
* <tt>headlights</tt> - Headlights on/off | |||
* <tt>prevAction</tt> - Previous | |||
* <tt>nextAction</tt> - Next | |||
* <tt>Action</tt> - Use default action | |||
* <tt>ActionContext</tt> - Use selected action | |||
* <tt>ActionInMap</tt> - Use Command Action (Map) | |||
* <tt>navigateMenu</tt> - Navigate Menu | |||
* <tt>closeContext</tt> - Close Context Menu | |||
* <tt>LiteUnitInfoToggle</tt> | |||
* <tt>help</tt> - Last help | |||
* <tt>engineToggle</tt> - Engine on/off | |||
* <tt>vehicleTurbo</tt> - Vehicle Turbo | |||
* <tt>GetOut</tt> - Get out | |||
* <tt>Eject</tt> - Eject | |||
* <tt>swapGunner</tt> - Swap gunner | |||
* <tt>teamSwitch</tt> - Team switch | |||
* <tt>teamSwitchPrev</tt> - Team switch to previous | |||
* <tt>teamSwitchNext</tt> - Team switch to next | |||
* <tt>timeDec</tt> - Time deceleration | |||
* <tt>timeInc</tt> - Time acceleration | |||
* <tt>copyVersion</tt> - Copy Version to Clipboard | |||
* <tt>ingamePause</tt> - Pause | |||
==Weapons== | |||
* <tt>defaultAction</tt> - Fire | |||
* <tt>fire</tt> - Command Fire | |||
* <tt>reloadMagazine</tt> - Reload | |||
* <tt>SwitchPrimary</tt> - Switch to Primary Weapon | |||
* <tt>SwitchHandgun</tt> - Switch to Handgun | |||
* <tt>SwitchSecondary</tt> - Switch to Secondary Weapon | |||
* <tt>SwitchWeaponGrp1</tt> - Switch to Weapons Group 1 | |||
* <tt>SwitchWeaponGrp2</tt> - Switch to Weapons Group 2 | |||
* <tt>SwitchWeaponGrp3</tt> - Switch to Weapons Group 3 | |||
* <tt>SwitchWeaponGrp4</tt> - Switch to Weapons Group 4 | |||
* <tt>nextWeapon</tt> - Next weapon | |||
* <tt>prevWeapon</tt> - Previous weapon | |||
* <tt>switchWeapon</tt> - Switch gun / launcher | |||
* <tt>handgun</tt> - Switch gun / handgun | |||
* <tt>optics</tt> - Optics | |||
* <tt>opticsTemp</tt> - Optics Temporary | |||
* <tt>opticsMode</tt> - Optics Mode | |||
* <tt>holdBreath</tt> - Hold Breath | |||
* <tt>deployWeaponAuto</tt> - Deploy Weapon | |||
* <tt>tempRaiseWeapon</tt> - Raise weapon | |||
* <tt>toggleRaiseWeapon</tt> - Toggle raise weapon | |||
* <tt>throw</tt> - Throw | |||
* <tt>cycleThrownItems</tt> - Cycle Throw Items | |||
* <tt>zeroingUp</tt> - Zeroing Up | |||
* <tt>zeroingDown</tt> - Zeroing Down | |||
* <tt>gunElevUp</tt> - Gun Elevation Up | |||
* <tt>gunElevDown</tt> - Gun Elevation Down | |||
* <tt>gunElevSlow</tt> - Slow Gun Elevation | |||
* <tt>gunElevAuto</tt> - Lase Range | |||
* <tt>ActiveSensorsToggle</tt> - Radar on/off | |||
* <tt>lockTarget</tt> - Lock target | |||
* <tt>lockTargetToggle</tt> | |||
* <tt>revealTarget</tt> - Reveal target | |||
* <tt>lockTargets</tt> - Next target | |||
* <tt>lockEmptyTargets</tt> - Next Empty Target | |||
* <tt>vehLockTargets</tt> - Next target (in vehicle) | |||
* <tt>vehLockEmptyTargets</tt> - Next empty target (veh.) | |||
* <tt>vehLockTurretView</tt> - Stabilize Turret | |||
* <tt>switchGunnerWeapon</tt> - Change gunner weapon | |||
* <tt>heliManualFire</tt> - Toggle manual fire | |||
* <tt>launchCM</tt> - Countermeasure | |||
* <tt>nextCM</tt> - Countermeasure mode | |||
==View== | |||
* <tt>AimUp</tt> - Aim Up | |||
* <tt>AimDown</tt> - Aim Down | |||
* <tt>AimLeft</tt> - Aim Left | |||
* <tt>AimRight</tt> - Aim Right | |||
* <tt>AimHeadUp</tt> - Look Up | |||
* <tt>AimHeadDown</tt> - Look down | |||
* <tt>AimHeadLeft</tt> - Look left | |||
* <tt>AimHeadRight</tt> - Look right | |||
* <tt>personView</tt> - Toggle view | |||
* <tt>tacticalView</tt> - Tactical view | |||
* <tt>zoomTemp</tt> - Zoom temporary | |||
* <tt>lookAround</tt> - Look | |||
* <tt>commandWatch</tt> - Command watch | |||
* <tt>lookAroundToggle</tt> - Freelook | |||
* <tt>lookLeftUp</tt> - Look left up | |||
* <tt>lookUp</tt> - Look Up | |||
* <tt>lookRightUp</tt> - Look right up | |||
* <tt>lookLeft</tt> - Look left | |||
* <tt>lookCenter</tt> - Center look | |||
* <tt>lookRight</tt> - Look right | |||
* <tt>lookLeftDown</tt> - Look left down | |||
* <tt>lookDown</tt> - Look down | |||
* <tt>lookRightDown</tt> - Look right down | |||
* <tt>zoomIn</tt> - Zoom in | |||
* <tt>zoomInToggle</tt> - Zoom in (Toggle) | |||
* <tt>zoomOut</tt> - Zoom out | |||
* <tt>zoomOutToggle</tt> - Zoom out (Toggle) | |||
* <tt>lookShiftUp</tt> - Move Head Up | |||
* <tt>lookShiftDown</tt> - Move Head Down | |||
* <tt>lookShiftForward</tt> - Move Head Forward | |||
* <tt>lookShiftLeft</tt> - Move Head Left | |||
* <tt>lookShiftCenter</tt> - Center Head Move | |||
* <tt>lookShiftRight</tt> - Move Head Right | |||
* <tt>lookShiftBack</tt> - Move Head Back | |||
* <tt>lookRollLeft</tt> - Head Roll Left | |||
* <tt>lookRollRight</tt> - Head Roll Right | |||
* <tt>lookLeftCont</tt> - Look left (Analog) | |||
* <tt>lookRightCont</tt> - Look right (Analog) | |||
* <tt>lookDownCont</tt> - Look down (Analog) | |||
* <tt>lookUpCont</tt> - Look Up (Analog) | |||
* <tt>zoomContIn</tt> - Zoom in (continuous) | |||
* <tt>zoomContOut</tt> - Zoom out (continuous) | |||
* <tt>lookShiftLeftCont</tt> - Head left (anlg.) | |||
* <tt>lookShiftRightCont</tt> - Head right (anlg.) | |||
* <tt>lookShiftUpCont</tt> - Head up (anlg.) | |||
* <tt>lookShiftDownCont</tt> - Head down (anlg.) | |||
* <tt>lookShiftForwardCont</tt> - Head forward (anlg.) | |||
* <tt>lookShiftBackCont</tt> - Head back (anlg.) | |||
* <tt>lookRollLeftCont</tt> - Head Roll Left (anlg.) | |||
* <tt>lookRollRightCont</tt> - Head Roll Right (anlg.) | |||
* <tt>turretElevationUp</tt> - Raise turret | |||
* <tt>turretElevationDown</tt> - Lower turret | |||
==Command== | |||
* <tt>selectAll</tt> - Select all units | |||
* <tt>switchCommand</tt> - Switch command menu | |||
* <tt>SelectGroupUnit1</tt> - Select Unit 1 | |||
* <tt>SelectGroupUnit2</tt> - Select Unit 2 | |||
* <tt>SelectGroupUnit3</tt> - Select Unit 3 | |||
* <tt>SelectGroupUnit4</tt> - Select Unit 4 | |||
* <tt>SelectGroupUnit5</tt> - Select Unit 5 | |||
* <tt>SelectGroupUnit6</tt> - Select Unit 6 | |||
* <tt>SelectGroupUnit7</tt> - Select Unit 7 | |||
* <tt>SelectGroupUnit8</tt> - Select Unit 8 | |||
* <tt>SelectGroupUnit9</tt> - Select Unit 9 | |||
* <tt>SelectGroupUnit0</tt> - Select Unit 10 | |||
* <tt>GroupPagePrev</tt> - Previous Unit Page | |||
* <tt>GroupPageNext</tt> - Next Unit Page | |||
* <tt>SetTeamRed</tt> - Set Team Red | |||
* <tt>SetTeamGreen</tt> - Set Team Green | |||
* <tt>SetTeamBlue</tt> - Set Team Blue | |||
* <tt>SetTeamYellow</tt> - Set Team Yellow | |||
* <tt>SetTeamWhite</tt> - Set Team White | |||
* <tt>SelectTeamRed</tt> - Select Team Red | |||
* <tt>SelectTeamGreen</tt> - Select Team Green | |||
* <tt>SelectTeamBlue</tt> - Select Team Blue | |||
* <tt>SelectTeamYellow</tt> - Select Team Yellow | |||
* <tt>SelectTeamWhite</tt> - Select Team White | |||
* <tt>CommandingMenu1</tt> - Open Menu (Move) | |||
* <tt>CommandingMenu2</tt> - Open Menu (Target) | |||
* <tt>CommandingMenu3</tt> - Open Menu (Engage) | |||
* <tt>CommandingMenu4</tt> - Open Menu (Mount) | |||
* <tt>CommandingMenu5</tt> - Open Menu (Status) | |||
* <tt>CommandingMenu6</tt> - Open Menu (Action) | |||
* <tt>CommandingMenu7</tt> - Open Menu (Combat Mode) | |||
* <tt>CommandingMenu8</tt> - Open Menu (Formation) | |||
* <tt>CommandingMenu9</tt> - Open Menu (Team) | |||
* <tt>CommandingMenu0</tt> - Open Menu (Reply) | |||
* <tt>CommandingMenuSelect1</tt> - Select Menu 1 | |||
* <tt>CommandingMenuSelect2</tt> - Select Menu 2 | |||
* <tt>CommandingMenuSelect3</tt> - Select Menu 3 | |||
* <tt>CommandingMenuSelect4</tt> - Select Menu 4 | |||
* <tt>CommandingMenuSelect5</tt> - Select Menu 5 | |||
* <tt>CommandingMenuSelect6</tt> - Select Menu 6 | |||
* <tt>CommandingMenuSelect7</tt> - Select Menu 7 | |||
* <tt>CommandingMenuSelect8</tt> - Select Menu 8 | |||
* <tt>CommandingMenuSelect9</tt> - Select Menu 9 | |||
* <tt>CommandingMenuSelect0</tt> - Select Menu 10 | |||
* <tt>commandWatch</tt> - Command watch | |||
* <tt>commandLeft</tt> - Command left | |||
* <tt>commandRight</tt> - Command right | |||
* <tt>commandForward</tt> - Command forward | |||
* <tt>commandBack</tt> - Command back | |||
* <tt>commandFast</tt> - Command fast | |||
* <tt>commandSlow</tt> - Command slow | |||
==Multiplayer== | |||
* <tt>networkStats</tt> - Multiplayer statistics | |||
* <tt>networkPlayers</tt> - List of players | |||
* <tt>prevChannel</tt> - Previous channel | |||
* <tt>nextChannel</tt> - Next channel | |||
* <tt>chat</tt> - Chat | |||
* <tt>pushToTalk</tt> - Push to Talk | |||
* <tt>voiceOverNet</tt> - Voice Over Net | |||
* <tt>PushToTalkAll</tt> - Talk on Global channel | |||
* <tt>PushToTalkSide</tt> - Talk on Side channel | |||
* <tt>PushToTalkCommand</tt> - Talk on Command channel | |||
* <tt>PushToTalkGroup</tt> - Talk on Group channel | |||
* <tt>PushToTalkVehicle</tt> - Talk on Vehicle channel | |||
* <tt>PushToTalkDirect</tt> - Talk on Direct channel | |||
* <tt>TacticalPing</tt> - Tactical Ping | |||
==Infantry Movement== | |||
* <tt>MoveForward</tt> - Move forward | |||
* <tt>MoveBack</tt> - Move back | |||
* <tt>TurnLeft</tt> - Strafe left | |||
* <tt>TurnRight</tt> - Strafe right | |||
* <tt>MoveFastForward</tt> - Fast forward | |||
* <tt>MoveSlowForward</tt> - Slow forward | |||
* <tt>turbo</tt> - Sprint | |||
* <tt>TurboToggle</tt> - Sprint (Toggle) | |||
* <tt>MoveLeft</tt> - Turn left | |||
* <tt>MoveRight</tt> - Turn right | |||
* <tt>TactTemp</tt> - Combat Pace | |||
* <tt>TactToggle</tt> - Combat Pace Toggle | |||
* <tt>TactShort</tt> - Combat Pace 3 sec. | |||
* <tt>WalkRunTemp</tt> - Walk or run temporary | |||
* <tt>WalkRunToggle</tt> - Walk or run toggle | |||
* <tt>AdjustUp</tt> - Adjust Stance Up | |||
* <tt>AdjustDown</tt> - Adjust Stance Down | |||
* <tt>AdjustLeft</tt> - Adjust Stance Left | |||
* <tt>AdjustRight</tt> - Adjust Stance Right | |||
* <tt>Stand</tt> - Stand up (Toggle) | |||
* <tt>Crouch</tt> - Crouch (Toggle) | |||
* <tt>Prone</tt> - Prone (Toggle) | |||
* <tt>MoveUp</tt> - Crouch / Stand Up | |||
* <tt>MoveDown</tt> - Go prone / Stand Up | |||
* <tt>SwimUp</tt> - Swim Up | |||
* <tt>SwimDown</tt> - Swim Down | |||
* <tt>EvasiveLeft</tt> - Evasive left | |||
* <tt>EvasiveRight</tt> - Evasive right | |||
* <tt>LeanLeft</tt> - Lean left | |||
* <tt>LeanLeftToggle</tt> - Lean left toggle | |||
* <tt>LeanRight</tt> - Lean right | |||
* <tt>LeanRightToggle</tt> - Lean right toggle | |||
* <tt>GetOver</tt> - Step over | |||
* <tt>Salute</tt> - Salute | |||
* <tt>SitDown</tt> - Sit down | |||
==Vehicle Movement== | |||
* <tt>CarForward</tt> - Car forward | |||
* <tt>CarBack</tt> - Car back | |||
* <tt>CarLeft</tt> - Car left | |||
* <tt>CarRight</tt> - Car right | |||
* <tt>CarLinearLeft</tt> - Car Left (Analog) | |||
* <tt>CarLinearRight</tt> - Car Right (Analog) | |||
* <tt>CarFastForward</tt> - Car fast forward | |||
* <tt>CarSlowForward</tt> - Car slow forward | |||
* <tt>CarHandBrake</tt> - Hand Brake | |||
* <tt>CarWheelLeft</tt> - Car more left | |||
* <tt>CarWheelRight</tt> - Car more right | |||
* <tt>CarAimUp</tt> - Aim Up | |||
* <tt>CarAimDown</tt> - Aim Down | |||
* <tt>CarAimLeft</tt> - Aim Left | |||
* <tt>CarAimRight</tt> - Aim Right | |||
* <tt>TurnIn</tt> - Turn in | |||
* <tt>TurnOut</tt> - Turn out | |||
==Helicopter Movement== | |||
* <tt>HeliCyclicForward</tt> - Cyclic forward | |||
* <tt>HeliCyclicBack</tt> - Cyclic backward | |||
* <tt>HeliCyclicLeft</tt> - Cyclic left | |||
* <tt>HeliCyclicRight</tt> - Cyclic right | |||
* <tt>HeliCollectiveRaise</tt> - Collective raise | |||
* <tt>HeliCollectiveLower</tt> - Collective lower | |||
* <tt>HeliRudderLeft</tt> - Left pedal | |||
* <tt>HeliRudderRight</tt> - Right pedal | |||
* <tt>HeliLeft</tt> - Left turn | |||
* <tt>HeliRight</tt> - Right turn | |||
* <tt>AutoHover</tt> - Auto-hover on | |||
* <tt>AutoHoverCancel</tt> - Auto-hover off | |||
* <tt>LandGear</tt> - Gear down | |||
* <tt>LandGearUp</tt> - Gear up | |||
* <tt>HeliCollectiveRaiseCont</tt> - Collective raise (analogue) | |||
* <tt>HeliCollectiveLowerCont</tt> - Collective lower (analogue) | |||
* <tt>HeliWheelsBrake</tt> - Wheel brake hold / release | |||
* <tt>HelicopterTrimOn</tt> - Manual trim set | |||
* <tt>HelicopterTrimOff</tt> - Manual trim release | |||
* <tt>HeliTrimLeft</tt> - Manual trim (left) | |||
* <tt>HeliTrimRight</tt> - Manual trim (right) | |||
* <tt>HeliTrimForward</tt> - Manual trim (forward) | |||
* <tt>HeliTrimBackward</tt> - Manual trim (backward) | |||
* <tt>HeliTrimRudderLeft</tt> - Manual trim (pedals left) | |||
* <tt>HeliTrimRudderRight</tt> - Manual trim (pedals right) | |||
* <tt>HeliRopeAction</tt> - Rope interaction | |||
* <tt>HeliSlingLoadManager</tt> - Sling Load Assistant | |||
==Plane Movement== | |||
* <tt>HeliForward</tt> - Nose down | |||
* <tt>HeliBack</tt> - Nose up | |||
* <tt>AirBankLeft</tt> - Bank left | |||
* <tt>AirBankRight</tt> - Bank right | |||
* <tt>HeliFastForward</tt> - Fast forward | |||
* <tt>HeliUp</tt> - Increase thrust | |||
* <tt>HeliDown</tt> - Decrease thrust | |||
* <tt>HeliThrottlePos</tt> - Thrust (Analogue) | |||
* <tt>AirPlaneBrake</tt> - Speedbrake | |||
* <tt>HeliRudderLeft</tt> - Left pedal | |||
* <tt>HeliRudderRight</tt> - Right pedal | |||
* <tt>HeliLeft</tt> - Left turn | |||
* <tt>HeliRight</tt> - Right turn | |||
* <tt>vtolVectoring</tt> - Auto-vectoring on | |||
* <tt>vtolVectoringCancel</tt> - Auto-vectoring off | |||
* <tt>LandGear</tt> - Gear down | |||
* <tt>LandGearUp</tt> - Gear up | |||
* <tt>FlapsDown</tt> - Flaps down | |||
* <tt>FlapsUp</tt> - Flaps up | |||
* <tt>HeliThrottleNeg</tt> - Brake (Analogue) | |||
==Submarine Movement== | |||
* <tt>submarineUp</tt> - Surface | |||
* <tt>submarineDown</tt> - Dive | |||
* <tt>submarineLeft</tt> - Turn Left | |||
* <tt>submarineRight</tt> - Turn Right | |||
* <tt>submarineForward</tt> - Move Forward | |||
* <tt>submarineBack</tt> - Move Backward | |||
* <tt>submarineCyclicForward</tt> - Nose Up | |||
* <tt>submarineCyclicBack</tt> - Nose Down | |||
==Development== | |||
* <tt>BuldSwitchCamera</tt> - Buldozer switch camera | |||
* <tt>BuldFreeLook</tt> - Buldozer free look | |||
* <tt>BuldSelect</tt> - Buldozer select | |||
* <tt>BuldResetCamera</tt> - Buldozer reset camera | |||
* <tt>BuldMagnetizePoints</tt> - Buldozer magnetize points | |||
* <tt>BuldMagnetizePlanes</tt> - Buldozer magnetize planes | |||
* <tt>BuldMagnetizeYFixed</tt> - Buldozer magnetize fixed Y | |||
* <tt>BuldTerrainRaise1m</tt> - Buldozer raise terrain 1 m | |||
* <tt>BuldTerrainRaise10cm</tt> - Buldozer raise terrain 10 cm | |||
* <tt>BuldTerrainLower1m</tt> - Buldozer lower terrain 1 m | |||
* <tt>BuldTerrainLower10cm</tt> - Buldozer lower terrain 10 cm | |||
* <tt>BuldTerrainRaise5m</tt> - Buldozer raise terrain 5 m | |||
* <tt>BuldTerrainRaise50cm</tt> - Buldozer raise terrain 50 cm | |||
* <tt>BuldTerrainLower5m</tt> - Buldozer lower terrain 5 m | |||
* <tt>BuldTerrainLower50cm</tt> - Buldozer lower terrain 50 cm | |||
* <tt>BuldTerrainShowNode</tt> - Buldozer show terrain node | |||
* <tt>BuldSelectionType</tt> - Buldozer selection type | |||
* <tt>BuldLeft</tt> - Buldozer left | |||
* <tt>BuldRight</tt> - Buldozer right | |||
* <tt>BuldForward</tt> - Buldozer forward | |||
* <tt>BuldBack</tt> - Buldozer back | |||
* <tt>BuldMoveLeft</tt> - Buldozer move left | |||
* <tt>BuldMoveRight</tt> - Buldozer move right | |||
* <tt>BuldMoveForward</tt> - Buldozer move forward | |||
* <tt>BuldMoveBack</tt> - Buldozer move back | |||
* <tt>BuldTurbo</tt> - Buldozer turbo | |||
* <tt>BuldUp</tt> - Buldozer up | |||
* <tt>BuldDown</tt> - Buldozer down | |||
* <tt>BuldLookLeft</tt> - Buldozer look left | |||
* <tt>BuldLookRight</tt> - Buldozer look right | |||
* <tt>BuldLookUp</tt> - Buldozer look up | |||
* <tt>BuldLookDown</tt> - Buldozer look down | |||
* <tt>BuldZoomIn</tt> - Buldozer zoom in | |||
* <tt>BuldZoomOut</tt> - Buldozer zoom out | |||
* <tt>BuldTextureInfo</tt> - Buldozer show texture info | |||
* <tt>BuldBrushRatio</tt> - Brush ratio | |||
* <tt>BuldBrushStrength</tt> - Brush Strength | |||
* <tt>BuldBrushSmooth</tt> - Brush Smooth | |||
* <tt>BuldBrushRandomize</tt> - Randomize | |||
* <tt>BuldBrushSetHeight</tt> - Set height brush | |||
* <tt>BuldBrushOuter</tt> - Brush Outer | |||
* <tt>BuldUndo</tt> - Undo | |||
* <tt>BuldRedo</tt> - Redo | |||
* <tt>BuldCreateObj</tt> - Create Object | |||
* <tt>BuldDuplicateSel</tt> - Duplicate Selection | |||
* <tt>BuldRemoveSel</tt> - Remove Selection | |||
* <tt>BuldRotateSelX</tt> - Rotate X | |||
* <tt>BuldRotateSelZ</tt> - Rotate Y | |||
* <tt>BuldScaleSel</tt> - Scale | |||
* <tt>BuldElevateSel</tt> - Elevate | |||
* <tt>BuldKeepAbsoluteElevationSel</tt> - Lock Object Elevation | |||
* <tt>BuldClearAllElevationLocks</tt> - Unlock Object Elevation | |||
* <tt>SeagullUp</tt> - Seagull up | |||
* <tt>SeagullDown</tt> - Seagull down | |||
* <tt>SeagullForward</tt> - Seagull forward | |||
* <tt>SeagullBack</tt> - Seagull back | |||
* <tt>SeagullFastForward</tt> - Seagull fast forward | |||
* <tt>cheat1</tt> | |||
* <tt>cheat2</tt> | |||
==Custom controls== | |||
* <tt>User1</tt> - Use Action 1 | |||
* <tt>User2</tt> - Use Action 2 | |||
* <tt>User3</tt> - Use Action 3 | |||
* <tt>User4</tt> - Use Action 4 | |||
* <tt>User5</tt> - Use Action 5 | |||
* <tt>User6</tt> - Use Action 6 | |||
* <tt>User7</tt> - Use Action 7 | |||
* <tt>User8</tt> - Use Action 8 | |||
* <tt>User9</tt> - Use Action 9 | |||
* <tt>User10</tt> - Use Action 10 | |||
* <tt>User11</tt> - Use Action 11 | |||
* <tt>User12</tt> - Use Action 12 | |||
* <tt>User13</tt> - Use Action 13 | |||
* <tt>User14</tt> - Use Action 14 | |||
* <tt>User15</tt> - Use Action 15 | |||
* <tt>User16</tt> - Use Action 16 | |||
* <tt>User17</tt> - Use Action 17 | |||
* <tt>User18</tt> - Use Action 18 | |||
* <tt>User19</tt> - Use Action 19 | |||
* <tt>User20</tt> - Use Action 20 | |||
==Zeus== | |||
* <tt>curatorInterface</tt> - Zeus | |||
* <tt>curatorRotateMod</tt> - Rotate entity | |||
* <tt>curatorMoveY</tt> - Raise entity | |||
* <tt>curatorDelete</tt> - Delete entity | |||
* <tt>curatorDestroy</tt> - Destroy entity | |||
* <tt>curatorGetOut</tt> - Order units to get out | |||
* <tt>curatorContentWaypoint</tt> - Place 'cycle' waypoint | |||
* <tt>curatorMoveCamTo</tt> - Move camera to selected entity | |||
* <tt>curatorLockCameraTo</tt> - Lock camera on selected entity | |||
* <tt>curatorLevelObject</tt> - Adjust object to sea level | |||
* <tt>curatorGroupMod</tt> - Group units together | |||
* <tt>curatorMultipleMod</tt> - Select multiple entities | |||
* <tt>CuratorCollapseParent</tt> - Collapse / Expand Section | |||
* <tt>curatorNightvision</tt> - Toggle vision mode | |||
* <tt>curatorPersonView</tt> - Toggle view | |||
* <tt>curatorPingView</tt> - Move to pinged player | |||
* <tt>curatorToggleInterface</tt> - Toggle interface | |||
* <tt>curatorToggleEdit</tt> - Toggle EDIT list | |||
* <tt>curatorToggleCreate</tt> - Toggle CREATE list | |||
* <tt>curatorMapTextures</tt> - Toggle map textures | |||
* <tt>curatorCompass</tt> - Compass | |||
* <tt>curatorWatch</tt> - Toggle time information | |||
==Camera== | |||
* <tt>cameraMoveForward</tt> - Move Forward | |||
* <tt>cameraMoveBackward</tt> - Move Backward | |||
* <tt>cameraMoveLeft</tt> - Move Left | |||
* <tt>cameraMoveRight</tt> - Move Right | |||
* <tt>cameraMoveUp</tt> - Move Up | |||
* <tt>cameraMoveDown</tt> - Move Down | |||
* <tt>cameraMoveTurbo1</tt> - Speed Modifier | |||
* <tt>cameraMoveTurbo2</tt> - Extreme Speed Modifier | |||
* <tt>cameraZoomIn</tt> - Zoom In | |||
* <tt>cameraZoomOut</tt> - Zoom Out | |||
* <tt>cameraLookUp</tt> - Look Up | |||
* <tt>cameraLookDown</tt> - Look Down | |||
* <tt>cameraLookLeft</tt> - Look Left | |||
* <tt>cameraLookRight</tt> - Look Right | |||
* <tt>cameraReset</tt> - Reset View | |||
* <tt>cameraTarget</tt> - Move to Target | |||
* <tt>cameraVisionMode</tt> - Toggle Vision Mode | |||
* <tt>cameraFlashlight</tt> - Toggle Flashlight | |||
* <tt>cameraInterface</tt> - Toggle Interface | |||
==Editor Camera== | |||
* <tt>editorCameraMoveForward</tt> - Move Forward | |||
* <tt>editorCameraMoveBackward</tt> - Move Backward | |||
* <tt>editorCameraMoveLeft</tt> - Move Left | |||
* <tt>editorCameraMoveRight</tt> - Move Right | |||
* <tt>editorCameraMoveUp</tt> - Move Up | |||
* <tt>editorCameraMoveDown</tt> - Move Down | |||
* <tt>editorCameraMoveTurbo</tt> - Speed Modifier | |||
* <tt>editorCameraLookUp</tt> - Look Up | |||
* <tt>editorCameraLookDown</tt> - Look Down | |||
* <tt>editorCameraLookLeft</tt> - Look Left | |||
* <tt>editorCameraLookRight</tt> - Look Right | |||
* <tt>editorCameraReset</tt> | |||
</div> | </div> |
Revision as of 23:32, 25 June 2017
Ancillary sub-page of inputAction, listing input actions available in Arma 3.
Common
- gear - Inventory
- showMap - Map
- hideMap - Hide Map
- diary - Diary
- tasks - Task Overview
- MiniMap - GPS
- MiniMapToggle - GPS (Toggle)
- uavView - AV Camera
- uavViewToggle - AV Camera (Toggle)
- pilotCamera - Targeting Camera
- openDlcScreen - Open DLC Screen
- compass - Compass
- compassToggle - Compass (Toggle)
- watch - Watch
- watchToggle - Watch (Toggle)
- ListLeftVehicleDisplay - Left Panel next
- ListRightVehicleDisplay - Right Panel next
- ListPrevLeftVehicleDisplay - Left Panel previous
- ListPrevRightVehicleDisplay - Right Panel previous
- CloseLeftVehicleDisplay - Close Left Panel
- CloseRightVehicleDisplay - Close Right Panel
- NextModeLeftVehicleDisplay - Left Panel mode
- NextModeRightVehicleDisplay - Right Panel mode
- nightVision - Night vision
- binocular - Binoculars
- headlights - Headlights on/off
- prevAction - Previous
- nextAction - Next
- Action - Use default action
- ActionContext - Use selected action
- ActionInMap - Use Command Action (Map)
- navigateMenu - Navigate Menu
- closeContext - Close Context Menu
- LiteUnitInfoToggle
- help - Last help
- engineToggle - Engine on/off
- vehicleTurbo - Vehicle Turbo
- GetOut - Get out
- Eject - Eject
- swapGunner - Swap gunner
- teamSwitch - Team switch
- teamSwitchPrev - Team switch to previous
- teamSwitchNext - Team switch to next
- timeDec - Time deceleration
- timeInc - Time acceleration
- copyVersion - Copy Version to Clipboard
- ingamePause - Pause
Weapons
- defaultAction - Fire
- fire - Command Fire
- reloadMagazine - Reload
- SwitchPrimary - Switch to Primary Weapon
- SwitchHandgun - Switch to Handgun
- SwitchSecondary - Switch to Secondary Weapon
- SwitchWeaponGrp1 - Switch to Weapons Group 1
- SwitchWeaponGrp2 - Switch to Weapons Group 2
- SwitchWeaponGrp3 - Switch to Weapons Group 3
- SwitchWeaponGrp4 - Switch to Weapons Group 4
- nextWeapon - Next weapon
- prevWeapon - Previous weapon
- switchWeapon - Switch gun / launcher
- handgun - Switch gun / handgun
- optics - Optics
- opticsTemp - Optics Temporary
- opticsMode - Optics Mode
- holdBreath - Hold Breath
- deployWeaponAuto - Deploy Weapon
- tempRaiseWeapon - Raise weapon
- toggleRaiseWeapon - Toggle raise weapon
- throw - Throw
- cycleThrownItems - Cycle Throw Items
- zeroingUp - Zeroing Up
- zeroingDown - Zeroing Down
- gunElevUp - Gun Elevation Up
- gunElevDown - Gun Elevation Down
- gunElevSlow - Slow Gun Elevation
- gunElevAuto - Lase Range
- ActiveSensorsToggle - Radar on/off
- lockTarget - Lock target
- lockTargetToggle
- revealTarget - Reveal target
- lockTargets - Next target
- lockEmptyTargets - Next Empty Target
- vehLockTargets - Next target (in vehicle)
- vehLockEmptyTargets - Next empty target (veh.)
- vehLockTurretView - Stabilize Turret
- switchGunnerWeapon - Change gunner weapon
- heliManualFire - Toggle manual fire
- launchCM - Countermeasure
- nextCM - Countermeasure mode
View
- AimUp - Aim Up
- AimDown - Aim Down
- AimLeft - Aim Left
- AimRight - Aim Right
- AimHeadUp - Look Up
- AimHeadDown - Look down
- AimHeadLeft - Look left
- AimHeadRight - Look right
- personView - Toggle view
- tacticalView - Tactical view
- zoomTemp - Zoom temporary
- lookAround - Look
- commandWatch - Command watch
- lookAroundToggle - Freelook
- lookLeftUp - Look left up
- lookUp - Look Up
- lookRightUp - Look right up
- lookLeft - Look left
- lookCenter - Center look
- lookRight - Look right
- lookLeftDown - Look left down
- lookDown - Look down
- lookRightDown - Look right down
- zoomIn - Zoom in
- zoomInToggle - Zoom in (Toggle)
- zoomOut - Zoom out
- zoomOutToggle - Zoom out (Toggle)
- lookShiftUp - Move Head Up
- lookShiftDown - Move Head Down
- lookShiftForward - Move Head Forward
- lookShiftLeft - Move Head Left
- lookShiftCenter - Center Head Move
- lookShiftRight - Move Head Right
- lookShiftBack - Move Head Back
- lookRollLeft - Head Roll Left
- lookRollRight - Head Roll Right
- lookLeftCont - Look left (Analog)
- lookRightCont - Look right (Analog)
- lookDownCont - Look down (Analog)
- lookUpCont - Look Up (Analog)
- zoomContIn - Zoom in (continuous)
- zoomContOut - Zoom out (continuous)
- lookShiftLeftCont - Head left (anlg.)
- lookShiftRightCont - Head right (anlg.)
- lookShiftUpCont - Head up (anlg.)
- lookShiftDownCont - Head down (anlg.)
- lookShiftForwardCont - Head forward (anlg.)
- lookShiftBackCont - Head back (anlg.)
- lookRollLeftCont - Head Roll Left (anlg.)
- lookRollRightCont - Head Roll Right (anlg.)
- turretElevationUp - Raise turret
- turretElevationDown - Lower turret
Command
- selectAll - Select all units
- switchCommand - Switch command menu
- SelectGroupUnit1 - Select Unit 1
- SelectGroupUnit2 - Select Unit 2
- SelectGroupUnit3 - Select Unit 3
- SelectGroupUnit4 - Select Unit 4
- SelectGroupUnit5 - Select Unit 5
- SelectGroupUnit6 - Select Unit 6
- SelectGroupUnit7 - Select Unit 7
- SelectGroupUnit8 - Select Unit 8
- SelectGroupUnit9 - Select Unit 9
- SelectGroupUnit0 - Select Unit 10
- GroupPagePrev - Previous Unit Page
- GroupPageNext - Next Unit Page
- SetTeamRed - Set Team Red
- SetTeamGreen - Set Team Green
- SetTeamBlue - Set Team Blue
- SetTeamYellow - Set Team Yellow
- SetTeamWhite - Set Team White
- SelectTeamRed - Select Team Red
- SelectTeamGreen - Select Team Green
- SelectTeamBlue - Select Team Blue
- SelectTeamYellow - Select Team Yellow
- SelectTeamWhite - Select Team White
- CommandingMenu1 - Open Menu (Move)
- CommandingMenu2 - Open Menu (Target)
- CommandingMenu3 - Open Menu (Engage)
- CommandingMenu4 - Open Menu (Mount)
- CommandingMenu5 - Open Menu (Status)
- CommandingMenu6 - Open Menu (Action)
- CommandingMenu7 - Open Menu (Combat Mode)
- CommandingMenu8 - Open Menu (Formation)
- CommandingMenu9 - Open Menu (Team)
- CommandingMenu0 - Open Menu (Reply)
- CommandingMenuSelect1 - Select Menu 1
- CommandingMenuSelect2 - Select Menu 2
- CommandingMenuSelect3 - Select Menu 3
- CommandingMenuSelect4 - Select Menu 4
- CommandingMenuSelect5 - Select Menu 5
- CommandingMenuSelect6 - Select Menu 6
- CommandingMenuSelect7 - Select Menu 7
- CommandingMenuSelect8 - Select Menu 8
- CommandingMenuSelect9 - Select Menu 9
- CommandingMenuSelect0 - Select Menu 10
- commandWatch - Command watch
- commandLeft - Command left
- commandRight - Command right
- commandForward - Command forward
- commandBack - Command back
- commandFast - Command fast
- commandSlow - Command slow
Multiplayer
- networkStats - Multiplayer statistics
- networkPlayers - List of players
- prevChannel - Previous channel
- nextChannel - Next channel
- chat - Chat
- pushToTalk - Push to Talk
- voiceOverNet - Voice Over Net
- PushToTalkAll - Talk on Global channel
- PushToTalkSide - Talk on Side channel
- PushToTalkCommand - Talk on Command channel
- PushToTalkGroup - Talk on Group channel
- PushToTalkVehicle - Talk on Vehicle channel
- PushToTalkDirect - Talk on Direct channel
- TacticalPing - Tactical Ping
Infantry Movement
- MoveForward - Move forward
- MoveBack - Move back
- TurnLeft - Strafe left
- TurnRight - Strafe right
- MoveFastForward - Fast forward
- MoveSlowForward - Slow forward
- turbo - Sprint
- TurboToggle - Sprint (Toggle)
- MoveLeft - Turn left
- MoveRight - Turn right
- TactTemp - Combat Pace
- TactToggle - Combat Pace Toggle
- TactShort - Combat Pace 3 sec.
- WalkRunTemp - Walk or run temporary
- WalkRunToggle - Walk or run toggle
- AdjustUp - Adjust Stance Up
- AdjustDown - Adjust Stance Down
- AdjustLeft - Adjust Stance Left
- AdjustRight - Adjust Stance Right
- Stand - Stand up (Toggle)
- Crouch - Crouch (Toggle)
- Prone - Prone (Toggle)
- MoveUp - Crouch / Stand Up
- MoveDown - Go prone / Stand Up
- SwimUp - Swim Up
- SwimDown - Swim Down
- EvasiveLeft - Evasive left
- EvasiveRight - Evasive right
- LeanLeft - Lean left
- LeanLeftToggle - Lean left toggle
- LeanRight - Lean right
- LeanRightToggle - Lean right toggle
- GetOver - Step over
- Salute - Salute
- SitDown - Sit down
Vehicle Movement
- CarForward - Car forward
- CarBack - Car back
- CarLeft - Car left
- CarRight - Car right
- CarLinearLeft - Car Left (Analog)
- CarLinearRight - Car Right (Analog)
- CarFastForward - Car fast forward
- CarSlowForward - Car slow forward
- CarHandBrake - Hand Brake
- CarWheelLeft - Car more left
- CarWheelRight - Car more right
- CarAimUp - Aim Up
- CarAimDown - Aim Down
- CarAimLeft - Aim Left
- CarAimRight - Aim Right
- TurnIn - Turn in
- TurnOut - Turn out
Helicopter Movement
- HeliCyclicForward - Cyclic forward
- HeliCyclicBack - Cyclic backward
- HeliCyclicLeft - Cyclic left
- HeliCyclicRight - Cyclic right
- HeliCollectiveRaise - Collective raise
- HeliCollectiveLower - Collective lower
- HeliRudderLeft - Left pedal
- HeliRudderRight - Right pedal
- HeliLeft - Left turn
- HeliRight - Right turn
- AutoHover - Auto-hover on
- AutoHoverCancel - Auto-hover off
- LandGear - Gear down
- LandGearUp - Gear up
- HeliCollectiveRaiseCont - Collective raise (analogue)
- HeliCollectiveLowerCont - Collective lower (analogue)
- HeliWheelsBrake - Wheel brake hold / release
- HelicopterTrimOn - Manual trim set
- HelicopterTrimOff - Manual trim release
- HeliTrimLeft - Manual trim (left)
- HeliTrimRight - Manual trim (right)
- HeliTrimForward - Manual trim (forward)
- HeliTrimBackward - Manual trim (backward)
- HeliTrimRudderLeft - Manual trim (pedals left)
- HeliTrimRudderRight - Manual trim (pedals right)
- HeliRopeAction - Rope interaction
- HeliSlingLoadManager - Sling Load Assistant
Plane Movement
- HeliForward - Nose down
- HeliBack - Nose up
- AirBankLeft - Bank left
- AirBankRight - Bank right
- HeliFastForward - Fast forward
- HeliUp - Increase thrust
- HeliDown - Decrease thrust
- HeliThrottlePos - Thrust (Analogue)
- AirPlaneBrake - Speedbrake
- HeliRudderLeft - Left pedal
- HeliRudderRight - Right pedal
- HeliLeft - Left turn
- HeliRight - Right turn
- vtolVectoring - Auto-vectoring on
- vtolVectoringCancel - Auto-vectoring off
- LandGear - Gear down
- LandGearUp - Gear up
- FlapsDown - Flaps down
- FlapsUp - Flaps up
- HeliThrottleNeg - Brake (Analogue)
Submarine Movement
- submarineUp - Surface
- submarineDown - Dive
- submarineLeft - Turn Left
- submarineRight - Turn Right
- submarineForward - Move Forward
- submarineBack - Move Backward
- submarineCyclicForward - Nose Up
- submarineCyclicBack - Nose Down
Development
- BuldSwitchCamera - Buldozer switch camera
- BuldFreeLook - Buldozer free look
- BuldSelect - Buldozer select
- BuldResetCamera - Buldozer reset camera
- BuldMagnetizePoints - Buldozer magnetize points
- BuldMagnetizePlanes - Buldozer magnetize planes
- BuldMagnetizeYFixed - Buldozer magnetize fixed Y
- BuldTerrainRaise1m - Buldozer raise terrain 1 m
- BuldTerrainRaise10cm - Buldozer raise terrain 10 cm
- BuldTerrainLower1m - Buldozer lower terrain 1 m
- BuldTerrainLower10cm - Buldozer lower terrain 10 cm
- BuldTerrainRaise5m - Buldozer raise terrain 5 m
- BuldTerrainRaise50cm - Buldozer raise terrain 50 cm
- BuldTerrainLower5m - Buldozer lower terrain 5 m
- BuldTerrainLower50cm - Buldozer lower terrain 50 cm
- BuldTerrainShowNode - Buldozer show terrain node
- BuldSelectionType - Buldozer selection type
- BuldLeft - Buldozer left
- BuldRight - Buldozer right
- BuldForward - Buldozer forward
- BuldBack - Buldozer back
- BuldMoveLeft - Buldozer move left
- BuldMoveRight - Buldozer move right
- BuldMoveForward - Buldozer move forward
- BuldMoveBack - Buldozer move back
- BuldTurbo - Buldozer turbo
- BuldUp - Buldozer up
- BuldDown - Buldozer down
- BuldLookLeft - Buldozer look left
- BuldLookRight - Buldozer look right
- BuldLookUp - Buldozer look up
- BuldLookDown - Buldozer look down
- BuldZoomIn - Buldozer zoom in
- BuldZoomOut - Buldozer zoom out
- BuldTextureInfo - Buldozer show texture info
- BuldBrushRatio - Brush ratio
- BuldBrushStrength - Brush Strength
- BuldBrushSmooth - Brush Smooth
- BuldBrushRandomize - Randomize
- BuldBrushSetHeight - Set height brush
- BuldBrushOuter - Brush Outer
- BuldUndo - Undo
- BuldRedo - Redo
- BuldCreateObj - Create Object
- BuldDuplicateSel - Duplicate Selection
- BuldRemoveSel - Remove Selection
- BuldRotateSelX - Rotate X
- BuldRotateSelZ - Rotate Y
- BuldScaleSel - Scale
- BuldElevateSel - Elevate
- BuldKeepAbsoluteElevationSel - Lock Object Elevation
- BuldClearAllElevationLocks - Unlock Object Elevation
- SeagullUp - Seagull up
- SeagullDown - Seagull down
- SeagullForward - Seagull forward
- SeagullBack - Seagull back
- SeagullFastForward - Seagull fast forward
- cheat1
- cheat2
Custom controls
- User1 - Use Action 1
- User2 - Use Action 2
- User3 - Use Action 3
- User4 - Use Action 4
- User5 - Use Action 5
- User6 - Use Action 6
- User7 - Use Action 7
- User8 - Use Action 8
- User9 - Use Action 9
- User10 - Use Action 10
- User11 - Use Action 11
- User12 - Use Action 12
- User13 - Use Action 13
- User14 - Use Action 14
- User15 - Use Action 15
- User16 - Use Action 16
- User17 - Use Action 17
- User18 - Use Action 18
- User19 - Use Action 19
- User20 - Use Action 20
Zeus
- curatorInterface - Zeus
- curatorRotateMod - Rotate entity
- curatorMoveY - Raise entity
- curatorDelete - Delete entity
- curatorDestroy - Destroy entity
- curatorGetOut - Order units to get out
- curatorContentWaypoint - Place 'cycle' waypoint
- curatorMoveCamTo - Move camera to selected entity
- curatorLockCameraTo - Lock camera on selected entity
- curatorLevelObject - Adjust object to sea level
- curatorGroupMod - Group units together
- curatorMultipleMod - Select multiple entities
- CuratorCollapseParent - Collapse / Expand Section
- curatorNightvision - Toggle vision mode
- curatorPersonView - Toggle view
- curatorPingView - Move to pinged player
- curatorToggleInterface - Toggle interface
- curatorToggleEdit - Toggle EDIT list
- curatorToggleCreate - Toggle CREATE list
- curatorMapTextures - Toggle map textures
- curatorCompass - Compass
- curatorWatch - Toggle time information
Camera
- cameraMoveForward - Move Forward
- cameraMoveBackward - Move Backward
- cameraMoveLeft - Move Left
- cameraMoveRight - Move Right
- cameraMoveUp - Move Up
- cameraMoveDown - Move Down
- cameraMoveTurbo1 - Speed Modifier
- cameraMoveTurbo2 - Extreme Speed Modifier
- cameraZoomIn - Zoom In
- cameraZoomOut - Zoom Out
- cameraLookUp - Look Up
- cameraLookDown - Look Down
- cameraLookLeft - Look Left
- cameraLookRight - Look Right
- cameraReset - Reset View
- cameraTarget - Move to Target
- cameraVisionMode - Toggle Vision Mode
- cameraFlashlight - Toggle Flashlight
- cameraInterface - Toggle Interface
Editor Camera
- editorCameraMoveForward - Move Forward
- editorCameraMoveBackward - Move Backward
- editorCameraMoveLeft - Move Left
- editorCameraMoveRight - Move Right
- editorCameraMoveUp - Move Up
- editorCameraMoveDown - Move Down
- editorCameraMoveTurbo - Speed Modifier
- editorCameraLookUp - Look Up
- editorCameraLookDown - Look Down
- editorCameraLookLeft - Look Left
- editorCameraLookRight - Look Right
- editorCameraReset