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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Preloads all textures, materials and proxies needed to render given object. Works with both class names and objects. Returns true once all data is loaded and ready. |= Description | ||
____________________________________________________________________________________________ | |||
| distance '''preloadObject''' object |= Syntax | |||
|p1= distance: [[Number]] - distance at which preload the object |= Parameter 1 | |||
|p2 = object: [[Object]] - existing object | |||
| [[Boolean]] - [[true]] when preload is finished |= Return value | |||
| | |s2 = distance '''preloadObject''' classname |= Syntax | ||
| | |p21= distance: [[Number]] - distance at which preload the object |= Parameter 1 | ||
| | |p22 = classname: [[String]] - classname of the object | ||
| [[Boolean]] |= Return value | | r2 = [[Boolean]] - [[true]] when preload is finished|= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[[spawn]] {[[waitUntil]] {10 preloadObject "SoldierW"} | |x1= <code>[] [[spawn]] | ||
|= Example 1 | { | ||
|x2= <code>[[spawn]] {[[waitUntil]] {10 preloadObject [[leader]] [[player]]} | [[waitUntil]] {10 [[preloadObject]] "SoldierW"}; | ||
|= Example 2 | [[hint]] "Preload finished"; | ||
};</code>|= Example 1 | |||
|x2= <code>[] [[spawn]] | |||
{ | |||
[[waitUntil]] {10 [[preloadObject]] [[leader]] [[player]]}; | |||
[[hint]] "Preload finished"; | |||
};</code>|= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[preloadCamera]], [[preloadSound]], [[preloadTitleObj]], [[preloadTitleRsc]]|= See also | ||
}} | }} |
Revision as of 18:15, 9 July 2017
Description
- Description:
- Preloads all textures, materials and proxies needed to render given object. Works with both class names and objects. Returns true once all data is loaded and ready.
- Groups:
- Uncategorised
Syntax
- Syntax:
- distance preloadObject object
- Parameters:
- distance: Number - distance at which preload the object
- object: Object - existing object
- Return Value:
- Boolean - true when preload is finished
Alternative Syntax
- Syntax:
- distance preloadObject classname
- Parameters:
- distance: Number - distance at which preload the object
- classname: String - classname of the object
- Return Value:
- Boolean - true when preload is finished
Examples
- Example 1:
[] spawn { waitUntil {10 preloadObject "SoldierW"}; hint "Preload finished"; };
- Example 2:
[] spawn { waitUntil {10 preloadObject leader player}; hint "Preload finished"; };
Additional Information
Notes
-
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