Editor Modules – Arma 3

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(updated content)
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|-
|-
|High Command - Commander
|High Command - Commander
||Undefined
||Others
||Arma 3
||Arma 3
|-
|-
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|-
|-
|Game Logic
|Game Logic
||Undefined
||Others
||Arma 3
||Arma 3
|-
|-
|Military Symbols
|Military Symbols
||Undefined
||Others
||Arma 3
||Arma 3
|-
|-
|Zone Restriction
|Zone Restriction
||Undefined
||Others
||Arma 3
||Arma 3
|-
|-
|Trident
|Trident
||Undefined
||Others
||Arma 3
||Arma 3
|-
|-
|Unlock Object
|Unlock Object
||Undefined
||Others
||Arma 3
||Arma 3
|-
|-
|Unlock Area
|Unlock Area
||Undefined
||Others
||Arma 3
||Arma 3
|-
|-
|Friendly Fire
|Friendly Fire
||Undefined
||Others
||Arma 3
||Arma 3
|-
|-
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|-
|-
|EditorSkirmishBase
|EditorSkirmishBase
||Undefined
||Others
||Arma 3
||Arma 3
|-
|-
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|-
|-
|Support Provider
|Support Provider
||Undefined
||Others
||Arma 3
||Arma 3
|-
|-
|Support Provider (Virtual)
|Support Provider (Virtual)
||Undefined
||Others
||Arma 3
||Arma 3
|-
|-
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|-
|-
|Posters
|Posters
||Undefined
||Others
||Arma 3
||Arma 3
|-
|-
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|-
|-
|Animals
|Animals
||Undefined
||Others
||Arma 3 Zeus
||Arma 3 Zeus
|-
|-
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|-
|-
|Cover Map
|Cover Map
||Undefined
||Others
||Arma 3 Zeus
||Arma 3 Zeus
|-
|-
|Create Radio Channel
|Create Radio Channel
||Undefined
||Others
||Arma 3 Zeus
||Arma 3 Zeus
|-
|-
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|-
|-
|Time Trial
|Time Trial
||Undefined
||Others
||Arma 3 Karts
||Arma 3 Karts
|-
|-
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|-
|-
|Spawn AI
|Spawn AI
||Undefined
||Others
||Arma 3 Helicopters
||Arma 3 Helicopters
|-
|-
|Spawn AI: Spawnpoint
|Spawn AI: Spawnpoint
||Undefined
||Others
||Arma 3 Helicopters
||Arma 3 Helicopters
|-
|-
|Spawn AI: Sector Tactic
|Spawn AI: Sector Tactic
||Undefined
||Others
||Arma 3 Helicopters
||Arma 3 Helicopters
|-
|-
|Spawn AI: Options
|Spawn AI: Options
||Undefined
||Others
||Arma 3 Helicopters
||Arma 3 Helicopters
|-
|-
|Sling Load
|Sling Load
||Undefined
||Others
||Arma 3 Helicopters
||Arma 3 Helicopters
|-
|-

Revision as of 10:20, 12 August 2017

  • This page contains a list of all modules available in the editor

Arma 3 Modules v1.77 (08.2017)

Module Name Category Addon
Hide Terrain Objects Environment Arma 3
Edit Terrain Object Environment Arma 3
Smoke Grenade Effects Arma 3
Chem light Effects Arma 3
Tracers Effects Arma 3
Post process: Film Grain Effects Arma 3
Plankton Effects Arma 3
Bubbles Effects Arma 3
Cartridges Effects Arma 3
Smoke Effects Arma 3
Fire Effects Arma 3
Date Events Arma 3
Weather Environment Arma 3
Save Game Events Arma 3
Radio Chat Events Arma 3
Volume Events Arma 3
Generic radio message Events Arma 3
Set Callsign Group Modifiers Arma 3
Combat Get In Group Modifiers Arma 3
High Command - Commander Others Arma 3
Skip time Environment Arma 3
Create Task Intel Arma 3
Set Task Description Intel Arma 3
Set Task Destination Intel Arma 3
Set Task State Intel Arma 3
Create Diary Record Intel Arma 3
Headquarters Entity Intel Arma 3
Game Logic Others Arma 3
Military Symbols Others Arma 3
Zone Restriction Others Arma 3
Trident Others Arma 3
Unlock Object Others Arma 3
Unlock Area Others Arma 3
Friendly Fire Others Arma 3
Sector Multiplayer Arma 3
Respawn Position Multiplayer Arma 3
Vehicle Respawn Multiplayer Arma 3
Show / Hide Object Modifiers Arma 3
Set Position / Rotation Object Modifiers Arma 3
Set Skill Object Modifiers Arma 3
Set Character Damage Object Modifiers Arma 3
Set Vehicle Damage Object Modifiers Arma 3
Set Vehicle Fuel Object Modifiers Arma 3
Set Ammo Object Modifiers Arma 3
Set Mode Object Modifiers Arma 3
Set Rank Object Modifiers Arma 3
Set AI Mode Object Modifiers Arma 3
Add Rating / Score Object Modifiers Arma 3
Open / Close Doors Object Modifiers Arma 3
Simulation Manager Object Modifiers Arma 3
Game Logic Sites Arma 3
EditorSkirmishBase Others Arma 3
Open Strategic Map Strategic Arma 3
Support Requester Supports Arma 3
Support Provider Others Arma 3
Support Provider (Virtual) Others Arma 3
Firing Drill Firing Drills Arma 3
Posters Others Arma 3
Game Logic Gameplay Modes Arma 3
Animals Others Arma 3 Zeus
Close Air Support (CAS) Effects Arma 3 Zeus
Game Master Zeus Arma 3 Zeus
Manage Addons Zeus Arma 3 Zeus
Manage Resources Zeus Arma 3 Zeus
Add Editing Area Zeus Arma 3 Zeus
Restrict Editing Around Players Zeus Arma 3 Zeus
Set Editing Area Type Zeus Arma 3 Zeus
Add Camera Area Zeus Arma 3 Zeus
Set Camera Position Zeus Arma 3 Zeus
Add Editable Objects Zeus Arma 3 Zeus
Set Editing Costs Zeus Arma 3 Zeus
Set Costs (Default) Zeus Arma 3 Zeus
Set Costs (Side) Zeus Arma 3 Zeus
Set Costs - Soldiers & Vehicles Zeus Arma 3 Zeus
Add Icon Zeus Arma 3 Zeus
Set Attributes - Objects Zeus Arma 3 Zeus
Post-Process Environment Arma 3 Zeus
Play Sound Audio Arma 3 Zeus
IR Grenade Effects Arma 3 Zeus
Time acceleration Environment Arma 3 Zeus
Flare Effects Arma 3 Zeus
Briefing Scenario Flow Arma 3 Zeus
End Scenario Scenario Flow Arma 3 Zeus
Scenario Name Scenario Flow Arma 3 Zeus
Zeus Lightning Bolt Zeus Arma 3 Zeus
Cover Map Others Arma 3 Zeus
Create Radio Channel Others Arma 3 Zeus
Remote Control Zeus Arma 3 Zeus
Zone Protection Scenario Flow Arma 3 Zeus
Countdown Scenario Flow Arma 3 Zeus
Respawn Tickets Scenario Flow Arma 3 Zeus
Bleed Tickets Scenario Flow Arma 3 Zeus
Custom Objective Objectives Arma 3 Zeus
Ordnance Effects Arma 3 Zeus
Loadouts Respawn Arma 3 Zeus
Players (BLUFOR) Respawn Arma 3 Zeus
Time Trial Others Arma 3 Karts
Bootcamp Stage Training Arma 3
Arsenal Zeus Arma 3
Spawn AI Others Arma 3 Helicopters
Spawn AI: Spawnpoint Others Arma 3 Helicopters
Spawn AI: Sector Tactic Others Arma 3 Helicopters
Spawn AI: Options Others Arma 3 Helicopters
Sling Load Others Arma 3 Helicopters
EndGame Objectives Instance Objectives Arma 3 Marksmen
End Game Simple Objective Objectives Arma 3 Marksmen
End Game Start Game Objective Objectives Arma 3 Marksmen
End Game - End Game Objective Objectives Arma 3 Marksmen
Combat Patrol Init Combat Patrol Arma 3 Malden
Combat Patrol Location Add Combat Patrol Arma 3 Malden
Combat Patrol Location Remove Combat Patrol Arma 3 Malden
Combat Patrol Location Reposition Combat Patrol Arma 3 Malden
Combat Patrol Azimuth Blacklist Combat Patrol Arma 3 Malden

Function used for exporting

private _modules = "(configName inheritsFrom _x) == 'Module_F'" configClasses (configFile >> "CfgVehicles");
private _export = "{| class='wikitable sortable' |-
!Module Name !!Category !!Addon
|-" + endl;

{
	private _name = getText (_x >> "displayName");
	private _cat = getText (_x >> "category");
	private _mod = configSourceMod _x;
	if (_mod == "") then {_mod = "A3"};
	private _modName = modParams [_mod,["name"]];
	_modName = _modName select 0;
	_cat = getText (configFile >> "CfgFactionClasses" >> _cat >> "displayName");
	if (_cat isEqualto "") then {_cat = "Undefined"};

	_export = _export + "|" + _name + endl + "||" + _cat + endl + "||" + _modName + endl + "|-" + endl;

} forEach _modules;

_export = _export + "|}";

copyToClipboard _export;