isLaserOn: Difference between revisions
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Lou Montana (talk | contribs) m (added enableIRLasers link in seeAlso) |
Lou Montana (talk | contribs) m (added isIRLaserOn link in seeAlso) |
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| Returns true if the vehicle has its laser turned on. |= Description | | Returns true if the vehicle has its laser turned on. Not to be confused with [[isIRLaserOn]] which is for units |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|p1=vehicle: [[Object]] |= Parameter 1 | |p1=vehicle: [[Object]] |= Parameter 1 | ||
| [[Boolean]]: True when laser is on, otherwise false |= Return Value | | [[Boolean]]: True when laser is on, otherwise false |= Return Value | ||
|mp= - |= Multiplayer Behaviour | |mp= - |= Multiplayer Behaviour | ||
| [[enableIRLasers]] |= See Also | | [[enableIRLasers]] [[isIRLaserOn]] |= See Also | ||
}} | }} |
Revision as of 16:22, 20 January 2018
Description
- Description:
- Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units
- Multiplayer:
- -
- Groups:
- Uncategorised
Syntax
- Syntax:
- isLaserOn vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean: True when laser is on, otherwise false
Examples
- Examples:
- Example needed
Additional Information
- See also:
- enableIRLasers isIRLaserOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note