Game logic - Waypoint – Ylands
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Revision as of 16:43, 7 October 2018
Description
Reference point for AI, can set its behaviour.
Note that AI will always teleport to default position of the waypoint at the start of the game.
Settings
Waypoints are linked to AI via settings of the particular AI.
- Type: Sets the movement of AI.
- Stand - AI will stand on the position of the waypoint.
- Loiter - AI will walk randomly in set area (editable setting for the area appear after Loiter is chosen).
- Random - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen).
- Trade: Enables or disables Trade interaction with the entity.
- Action: Sets the interaction of AI.
- Talk - Fires "On Talk" trigger. This event can be edited via AI script window.
- None - Disables interactions.
- Interaction - Can set custom interaction.
Events
There are no specific events for the Waypoint logic. Script is usually edited through NPC's script window.