Unit Loadout Array: Difference between revisions

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<code>[
<code>[
    [
[
          "arifle_MX_GL_F","muzzle_snds_H","acc_pointer_IR","optic_Aco",    //Primary weapon, (weapon items) silencer, pointer, optic
"arifle_MX_GL_F","muzzle_snds_H","acc_pointer_IR","optic_Aco",    //Primary weapon, (weapon items) silencer, pointer, optic
          ["30Rnd_65x39_caseless_mag",30],    //Loaded mag in primary muzzle, ammo count
["30Rnd_65x39_caseless_mag",30],    //Loaded mag in primary muzzle, ammo count
          ["1Rnd_HE_Grenade_shell",1],    //Loaded mag in secondary muzzle, ammo count
["1Rnd_HE_Grenade_shell",1],    //Loaded mag in secondary muzzle, ammo count
          ""    //Bipod
""    //Bipod
    ],
],
    [],    //Secondary weapon info (see primary above)
[],    //Secondary weapon info (see primary above)
    [    //handGun info (see primary above)
[    //handGun info (see primary above)
          "hgun_P07_F","","","",
"hgun_P07_F","","","",
          ["16Rnd_9x21_Mag",16],
["16Rnd_9x21_Mag",16],
          [],
[],
          ""
""
    ],
],
    [    //Uniform
[    //Uniform
          "U_B_CombatUniform_mcam",    //Uniform Type
"U_B_CombatUniform_mcam",    //Uniform Type
          [    //Uniform Items
[    //Uniform Items
              ["FirstAidKit",1],    //Type, count
["FirstAidKit",1],    //Type, count
              ["30Rnd_65x39_caseless_mag",30,2],     //Magazines are Type, ammo, count - Arma version 1.64> is Type, count, ammo
["30Rnd_65x39_caseless_mag",30,2]
          ]
]     //Magazines are Type, ammo, count - Arma version 1.64> is Type, count, ammo
    ],
],
    [    //Vest Info
[    //Vest Info
          "V_PlateCarrierGL_rgr",    //Vest Type
"V_PlateCarrierGL_rgr",    //Vest Type
          [    //Vest Items
[    //Vest Items
              ["30Rnd_65x39_caseless_mag",30,3]
["30Rnd_65x39_caseless_mag",30,3]
          ]
]
    ],
],
    [],    //Backpack Info (follows same layout as above for Uniform and Vest
[],    //Backpack Info (follows same layout as above for Uniform and Vest
    "H_HelmetSpecB_blk",    //Helmet
"H_HelmetSpecB_blk",    //Helmet
    "G_Tactical_Clear",    //Facewear glasses/bandanna etc
"G_Tactical_Clear",    //Facewear glasses/bandanna etc
    ["Binocular","","","",[],[],""],,    //Weapon Binocular (follows same layout as other weapons above)
["Binocular","","","",[],[],""],,    //Weapon Binocular (follows same layout as other weapons above)
    ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]    //AssignedItems ItemGPS can also be a UAV Terminal
["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]    //AssignedItems ItemGPS can also be a UAV Terminal
]</code>
]</code>

Revision as of 16:19, 15 October 2018

[ [ "arifle_MX_GL_F","muzzle_snds_H","acc_pointer_IR","optic_Aco", //Primary weapon, (weapon items) silencer, pointer, optic ["30Rnd_65x39_caseless_mag",30], //Loaded mag in primary muzzle, ammo count ["1Rnd_HE_Grenade_shell",1], //Loaded mag in secondary muzzle, ammo count "" //Bipod ], [], //Secondary weapon info (see primary above) [ //handGun info (see primary above) "hgun_P07_F","","","", ["16Rnd_9x21_Mag",16], [], "" ], [ //Uniform "U_B_CombatUniform_mcam", //Uniform Type [ //Uniform Items ["FirstAidKit",1], //Type, count ["30Rnd_65x39_caseless_mag",30,2] ] //Magazines are Type, ammo, count - Arma version 1.64> is Type, count, ammo ], [ //Vest Info "V_PlateCarrierGL_rgr", //Vest Type [ //Vest Items ["30Rnd_65x39_caseless_mag",30,3] ] ], [], //Backpack Info (follows same layout as above for Uniform and Vest "H_HelmetSpecB_blk", //Helmet "G_Tactical_Clear", //Facewear glasses/bandanna etc ["Binocular","","","",[],[],""],, //Weapon Binocular (follows same layout as other weapons above) ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] //AssignedItems ItemGPS can also be a UAV Terminal ]