Game logic - Trigger zone – Ylands
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=Description= | =Description= | ||
Trigger which fires when | Trigger which fires when a object enters or exits its bounding area. | ||
= | =Properties= | ||
*Zone shape | ===Enabled=== | ||
* | *Trigger will not fire if no enabled. | ||
*Is triggered by | |||
===Zone shape=== | |||
*Shape of the trigger zone - box or sphere. | |||
===Radius / Dimensions=== | |||
*Can be adjusted in the properties or via scale option. | |||
===Visible=== | |||
*Makes the Trigger zone boundaries visible | |||
===Color=== | |||
*Color of Trigger zone boundaries (when visible) | |||
===Is triggered by=== | |||
*Setup what kind of entity passing the area will fire the trigger. | |||
**Any animal / item / player /projectile | **Any animal / item / player /projectile | ||
**Entity type - after picking an entity, any instance of this entity will fire trigger | **Entity type - after picking an entity, any instance of this entity will fire trigger | ||
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**Labeled entities - will trigger only if trigger entity will be member of given Label | **Labeled entities - will trigger only if trigger entity will be member of given Label | ||
**Player role - will react to players of specific role | **Player role - will react to players of specific role | ||
= | ===Perform=== | ||
* | *Governs if the trigger will react to incoming / exiting entity if there is already another entity in the zone. That entity must meet trigger rules (e.g if trigger is set to "ANY PLAYER" animals and other types will not block the trigger) | ||
* | |||
===Times triggered=== | |||
*Number of times trigger can be fired, -1 sets to infinite. Entering and leaving trigger always removes one use. | |||
= | =Trigger zone events= | ||
*Trigger | *[[Ylands Tile - On Trigger Enter-Exit|On Trigger Enter / Exit]] | ||
= | =Related instructions= | ||
*[[Ylands Tile - Reset trigger zone|Reset Trigger]] | |||
*[[Ylands Tile - Game logic enabled|Get / Set Enabled]] | |||
*[[Ylands Tile - Game logic name|Get / Set Name]] | |||
*[[Ylands Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]] | |||
*[[Ylands Tile - Is game logic|Is Game Logic]] | |||
*[[Ylands Tile - Get game logic ID|Get ID]] | |||
*[[Ylands Tile - Attach-Remove Game logic label|Attach / Remove Label]] | |||
*[[Ylands Tile - Has Game logic label|Has Label]] | |||
*[[Ylands Tile - Get Game logic labels|Get Labels]] | |||
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{{Ylands scripting navbox}} | {{Ylands scripting navbox}} |
Revision as of 22:36, 2 December 2018
Description
Trigger which fires when a object enters or exits its bounding area.
Properties
Enabled
- Trigger will not fire if no enabled.
Zone shape
- Shape of the trigger zone - box or sphere.
Radius / Dimensions
- Can be adjusted in the properties or via scale option.
Visible
- Makes the Trigger zone boundaries visible
Color
- Color of Trigger zone boundaries (when visible)
Is triggered by
- Setup what kind of entity passing the area will fire the trigger.
- Any animal / item / player /projectile
- Entity type - after picking an entity, any instance of this entity will fire trigger
- Specific entity - after picking an entity, only this specific instance (ID) will fire trigger
- Labeled entities - will trigger only if trigger entity will be member of given Label
- Player role - will react to players of specific role
Perform
- Governs if the trigger will react to incoming / exiting entity if there is already another entity in the zone. That entity must meet trigger rules (e.g if trigger is set to "ANY PLAYER" animals and other types will not block the trigger)
Times triggered
- Number of times trigger can be fired, -1 sets to infinite. Entering and leaving trigger always removes one use.
Trigger zone events
Related instructions
- Reset Trigger
- Get / Set Enabled
- Get / Set Name
- Get Position / Rotation / Scale
- Is Game Logic
- Get ID
- Attach / Remove Label
- Has Label
- Get Labels