Enforce Script Syntax – DayZ
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In order to get your custom code to work and function on top of another class already in the game, a modded class is where you want to turn to. | In order to get your custom code to work and function on top of another class already in the game, a modded class is where you want to turn to. | ||
modded class | modded class PlayerBase { | ||
override void EEKilled(Object killer) { | override void EEKilled(Object killer) { | ||
// This will call the method in which you are overriding. | // This will call the method in which you are overriding. | ||
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super().EEKilled; | super().EEKilled; | ||
// Custom code here (i.e. Print(killer. | // Custom code here (i.e. Print(killer.GetIdentity().GetName())) | ||
} | } | ||
} | } |
Revision as of 11:35, 15 December 2018
Enscript is the language that is used by the Enfusion engine first introduced in DayZ Standalone. It is a Object-Oriented Scripting Language (OOP) that works with objects and classes.
Operators
Arithmetic Operators
Add +
Subtract -
Multiply *
Divide /
Assignments
Define value to variable =
Increment variable by value +=
Decrement variable by value -=
Multiply variable by value *=
Divide variable by value /=
Increment variable by 1 ++
Decrement variable by 1 --
Comparison
More than value >
Less than value <
More or equal to the value >=
Less or equal to the value <=
Classes and Objects
Classes can be seen as a blueprint of an object. An object is an instance of a class. A class can have more than one object.
Instantiate (create a new instance) a class MyClass myClass = new MyClass();
Access attributes and methods inside a class by using dot notation. myClass.myMethod()
Basic Class
class MyClass { private string _test; void MyClass() { // Constructor that will be called when class gets instantiated } string getTest() { return _test; } string setTest(value) { _test = value; } }
Modded class
In order to get your custom code to work and function on top of another class already in the game, a modded class is where you want to turn to.
modded class PlayerBase { override void EEKilled(Object killer) { // This will call the method in which you are overriding. // Do this if you want to keep the original functionality super().EEKilled; // Custom code here (i.e. Print(killer.GetIdentity().GetName())) } }