Tile category - Array – Ylands
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=Notes= | =Notes= | ||
*Values in all cells of one array does not have to be of same type (i.e string, vector, number). | *Values in all cells of one array does not have to be of same type (i.e string, vector, number). | ||
*Index numbers always start from 0, e.g: Array of [[Ylands Tile - Array length|'''length''']] 3 has indexes 0, 1, 2. | *'''Index''' numbers always '''start''' from '''0''', e.g: Array of [[Ylands Tile - Array length|'''length''']] 3 has indexes 0, 1, 2. | ||
*Arrays are '''reference types''', meaning that most of '''instructions''' will '''modify''' original '''array''', even when | *Arrays are '''reference types''', meaning that most of '''instructions''' will '''modify''' original '''array''', even when assigned to variable. | ||
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{{Ylands scripting navbox}} | {{Ylands scripting navbox}} |
Revision as of 17:11, 3 January 2019
Instructions
Notes
- Values in all cells of one array does not have to be of same type (i.e string, vector, number).
- Index numbers always start from 0, e.g: Array of length 3 has indexes 0, 1, 2.
- Arrays are reference types, meaning that most of instructions will modify original array, even when assigned to variable.