Game logic - Impassable barrier – Ylands
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=Notes= | =Notes= | ||
*'''Enabled''' and '''Visible''' properties are '''independent''' on each other, meaning that is is possible to display even inactive barrier | *'''Enabled''' and '''Visible''' properties are '''independent''' on each other, meaning that is is possible to display even inactive barrier. | ||
=Related instructions= | =Related instructions= | ||
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*[[Ylands Tile - Get-Set zone visible|Get / Set Zone Visibility]] | *[[Ylands Tile - Get-Set zone visible|Get / Set Zone Visibility]] | ||
*[[Ylands Tile - Get-Set zone color|Get / Set Zone Color]] | *[[Ylands Tile - Get-Set zone color|Get / Set Zone Color]] | ||
Revision as of 13:17, 15 January 2019
Description
- Dynamic zone which blocks player movement.
Properties
Enabled
- Whenever the barrier is active or not.
Zone shape
- Shape of the Impassable barrier - box, sphere or capsule
Radius / Dimensions
- Size of the Impassable barrier boundaries.
Visible
- Whenever the Impassable barrier boundaries are visible or not.
Color
- Color of Impassable barrier boundaries (when visible).
Inverted
- Inverted barrier block player movement from inside out.
- Inverted barrier has to be bigger than player, otherwise player will stuck.
Notes
- Enabled and Visible properties are independent on each other, meaning that is is possible to display even inactive barrier.
Related instructions