useAudioTimeForMoves: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
Line 44: Line 44:
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on January 30, 2019 - 16:15 (UTC)</dd>
<dt class="note">[[User:.kju|.kju]]</dt>
<dd class="note">
Makes movement (simulation) speed independent off [[accTime]].
So you can move "normal fast" in slow motion, and move "normal slow" in fast time.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 17:15, 30 January 2019

Hover & click on the images for description

Description

Description:
Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
Groups:
Uncategorised

Syntax

Syntax:
soldier useAudioTimeForMoves toggle
Parameters:
soldier: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
player useAudioTimeForMoves true

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on January 30, 2019 - 16:15 (UTC)
.kju
Makes movement (simulation) speed independent off accTime. So you can move "normal fast" in slow motion, and move "normal slow" in fast time.