addPrimaryWeaponItem: Difference between revisions
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m (Bot: Reverted to revision 92559 by killzone_kid on 2015-10-23T11:42:36Z) |
m (template:command argument fix) |
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| unit '''addPrimaryWeaponItem''' item |= Syntax | | unit '''addPrimaryWeaponItem''' item |= Syntax | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
|p2= item: [[String]] |= | |p2= item: [[String]] |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>player [[addPrimaryWeaponItem]] "muzzle_snds_H"; | |x1= <code>player [[addPrimaryWeaponItem]] "muzzle_snds_H"; | ||
</code>|= | </code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[addWeaponItem]], [[removePrimaryWeaponItem]], [[removeAllPrimaryWeaponItems]], [[addSecondaryWeaponItem]], [[addHandgunItem]], [[weaponsItems]], [[handgunItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]] |= | | [[addWeaponItem]], [[removePrimaryWeaponItem]], [[removeAllPrimaryWeaponItems]], [[addSecondaryWeaponItem]], [[addHandgunItem]], [[weaponsItems]], [[handgunItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:28, 7 April 2019
Description
- Description:
- Adds weapon item to the weapon cargo space. This is used for infantry weapons.
As of Arma 3 DEV 1.37, this command also supports weapon magazines. - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player addPrimaryWeaponItem "muzzle_snds_H";
Additional Information
- See also:
- addWeaponItemremovePrimaryWeaponItemremoveAllPrimaryWeaponItemsaddSecondaryWeaponItemaddHandgunItemweaponsItemshandgunItemsprimaryWeaponItemssecondaryWeaponItems
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on June 22, 2014 - 23:08 (UTC)
- SilentSpike
- If the item being added is not supported by the unit's weapon then the command will simply fail silently. The item is also not added to the unit's inventory in such a case.