binocular: Difference between revisions

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m (Bot: Reverted to revision 76712 by DarkDruid on 2014-03-06T09:20:26Z)
m (template:command argument fix)
Line 12: Line 12:
| '''binocular''' unit |= Syntax
| '''binocular''' unit |= Syntax


|p1= unit: [[Object]]  |= PARAMETER1  
|p1= unit: [[Object]]  |PARAMETER1=   


| [[String]] |= RETURNVALUE
| [[String]] |RETURNVALUE=  




|x1= <code>_binocs = [[binocular]] [[player]]; //Rangefinder</code>|= EXAMPLE1
|x1= <code>_binocs = [[binocular]] [[player]]; //Rangefinder</code>|EXAMPLE1=
   
   


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| [[headgear]], [[goggles]], [[hmd]] |= SEEALSO
| [[headgear]], [[goggles]], [[hmd]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 10:28, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns class name of currently used binocular weapon.
Groups:
Uncategorised

Syntax

Syntax:
binocular unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
_binocs = binocular player; //Rangefinder

Additional Information

See also:
headgeargoggleshmd

Notes

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Only post proven facts here! Add Note

Notes

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