diag fps: Difference between revisions
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Killzone Kid (talk | contribs) (naming convention, see aslo) |
m (template:command argument fix) |
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| '''diag_fps''' |= Syntax | | '''diag_fps''' |= Syntax | ||
|p1= |= | |p1= |PARAMETER1= | ||
|p2= |= | |p2= |PARAMETER2= | ||
|p3= |= | |p3= |PARAMETER3= | ||
| [[Number]] |= | | [[Number]] |RETURNVALUE= | ||
|x1= <code>diag_log diag_fps;</code>|= | |x1= <code>diag_log diag_fps;</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[diag_fpsMin]], [[diag_frameNo]], [[diag_log]], [[diag_tickTime]] |= | | [[diag_fpsMin]], [[diag_frameNo]], [[diag_log]], [[diag_tickTime]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:30, 7 April 2019
Description
- Description:
- Returns average framerate calculated over last 16 frames.
- Groups:
- Uncategorised
Syntax
- Syntax:
- diag_fps
- Return Value:
- Number
Examples
- Example 1:
diag_log diag_fps;
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on November 19, 2014 - 23:56 (UTC)
- DreadedEntity
- The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames.