getOxygenRemaining: Difference between revisions
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| '''getOxygenRemaining''' unit |= Syntax | | '''getOxygenRemaining''' unit |= Syntax | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
| [[Number]] |= | | [[Number]] |RETURNVALUE= | ||
|x1= <code>_oxygen = [[getOxygenRemaining]] player; | |x1= <code>_oxygen = [[getOxygenRemaining]] player; | ||
</code>|= | </code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[setOxygenRemaining]] |= | | [[setOxygenRemaining]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:31, 7 April 2019
Description
- Description:
- Returns amount of remaining oxygen.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_oxygen = getOxygenRemaining player;
Additional Information
- See also:
- setOxygenRemaining
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 24, 2014 - 23:43 (UTC)
- Benargee
- Unit will die instantly at 0 oxygen unlike some other games that permit a certain amount of time after oxygen is depleted.