incapacitatedState: Difference between revisions
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|p1= person: [[Object]] |= Parameter 1 | |p1= person: [[Object]] |= Parameter 1 | ||
| [[String]] |= | | [[String]] |RETURNVALUE= | ||
|x1= <code>_result = incapacitatedState player;</code> |= | |x1= <code>_result = incapacitatedState player;</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= | | |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:34, 7 April 2019
Description
- Description:
- Returns the incapacitated state of the given unit.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_result = incapacitatedState player;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 18, 2018 - 02:53 (UTC)
- HazJ
- This command returns "SHOOTING" (intentional behaviour?) when checking a unit's state while they are unconscious. Tested with BIS revive. I recommend just using the lifeState command instead.