incapacitatedState: Difference between revisions

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|p1= person: [[Object]] |= Parameter 1
|p1= person: [[Object]] |= Parameter 1


| [[String]] |= RETURNVALUE
| [[String]] |RETURNVALUE=  




|x1= <code>_result = incapacitatedState player;</code> |= EXAMPLE1
|x1= <code>_result = incapacitatedState player;</code> |EXAMPLE1=  


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|  |= SEEALSO
|  |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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Revision as of 10:34, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns the incapacitated state of the given unit.
Groups:
Uncategorised

Syntax

Syntax:
incapacitatedState person
Parameters:
person: Object
Return Value:
String

Examples

Example 1:
_result = incapacitatedState player;

Additional Information

See also:
See also needed

Notes

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Only post proven facts here! Add Note

Notes

Bottom Section

Posted on July 18, 2018 - 02:53 (UTC)
HazJ
This command returns "SHOOTING" (intentional behaviour?) when checking a unit's state while they are unconscious. Tested with BIS revive. I recommend just using the lifeState command instead.