isAbleToBreathe: Difference between revisions
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m (template:command argument fix) |
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| '''isAbleToBreathe''' unit |= Syntax | | '''isAbleToBreathe''' unit |= Syntax | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>_canBreath = [[isAbleToBreathe]] [[player]];</code>|= | |x1= <code>_canBreath = [[isAbleToBreathe]] [[player]];</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|[[underwater]] |= | |[[underwater]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:34, 7 April 2019
Description
- Description:
- If unit is diving and doesn't have a re-breather, it returns false. Diving means the unit's head is underwater. If unit is underwater and has a re-breather, the command returns true.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_canBreath = isAbleToBreathe player;
Additional Information
- See also:
- underwater
Notes
-
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