lockedDriver: Difference between revisions
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m (see also) |
m (template:command argument fix) |
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| '''lockedDriver''' vehicle |= Syntax | | '''lockedDriver''' vehicle |= Syntax | ||
|p1= vehicle: [[Object]] - |= | |p1= vehicle: [[Object]] - |PARAMETER1= | ||
|p2= |= | |p2= |PARAMETER2= | ||
|p3= |= | |p3= |PARAMETER3= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>_driverLocked = [[lockedDriver]] [[vehicle]] [[player]];</code>|= | |x1= <code>_driverLocked = [[lockedDriver]] [[vehicle]] [[player]];</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[vehicle]], [[driver]] |= | | [[vehicle]], [[driver]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:35, 7 April 2019
Description
- Description:
- Check whether driver position of the vehicle turret is locked.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_driverLocked = lockedDriver vehicle player;
Additional Information
Notes
-
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