netObjNull: Difference between revisions

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|  '''netObjNull'''|= Syntax
|  '''netObjNull'''|= Syntax


|  [[NetObject]]  |= RETURNVALUE
|  [[NetObject]]  |RETURNVALUE=  




|x1= <code> [[netObjNull]] == [[netObjNull]] // Returns false</code> |= EXAMPLE1
|x1= <code> [[netObjNull]] == [[netObjNull]] // Returns false</code> |EXAMPLE1=  
|x2= <code> [[netObjNull]] [[isEqualTo]] [[netObjNull]] // Returns true</code> |= EXAMPLE1
|x2= <code> [[netObjNull]] [[isEqualTo]] [[netObjNull]] // Returns true</code> |EXAMPLE1=  


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|[[objNull]]  |= SEEALSO
|[[objNull]]  |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 10:35, 7 April 2019

Hover & click on the images for description

Description

Description:
A non existing network object. Not used in scripting anywhere in game.
Groups:
Uncategorised

Syntax

Syntax:
netObjNull
Return Value:
NetObject

Examples

Example 1:
netObjNull == netObjNull // Returns false
Example 2:
netObjNull isEqualTo netObjNull // Returns true

Additional Information

See also:
objNull

Notes

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Notes

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