animateBay: Difference between revisions
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m (Bot: Reverted to revision 107745 by R3vo on 2018-05-29T13:27:42Z) |
m (template:command argument fix) |
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|Force animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state <nowiki>=</nowiki>1.|= | |Force animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state <nowiki>=</nowiki>1.|DESCRIPTION= | ||
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| vehicle '''animateBay''' [pylon name/index, anim phase] |= | | vehicle '''animateBay''' [pylon name/index, anim phase] |SYNTAX= | ||
|p1= vehicle: [[Object]] |= Parameter 1 | |p1= vehicle: [[Object]] |= Parameter 1 | ||
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|p2= [pylon name/index, anim phase (0-1)] : [[Array]] |= Parameter 2 | |p2= [pylon name/index, anim phase (0-1)] : [[Array]] |= Parameter 2 | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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| [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[setPylonsPriority]],[[setPylonLoadOut]] |= | | [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[setPylonsPriority]],[[setPylonLoadOut]] |SEEALSO= | ||
}} | }} |
Revision as of 11:25, 7 April 2019
Description
- Description:
- Force animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state =1.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle animateBay [pylon name/index, anim phase]
- Parameters:
- vehicle: Object
- [pylon name/index, anim phase (0-1)] : Array
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonsetPylonsPrioritysetPylonLoadOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note