enableEndDialog: Difference between revisions
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m (template:command argument fix) |
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| Enables the execution of a custom camera sequence after the players death, coded in the script onPlayerKilled.sqs. |= | | Enables the execution of a custom camera sequence after the players death, coded in the script onPlayerKilled.sqs. |DESCRIPTION= | ||
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| '''enableEndDialog''' |= | | '''enableEndDialog''' |SYNTAX= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[enableEndDialog]];</code> |Example 1= | |x1= <code>[[enableEndDialog]];</code> |Example 1= | ||
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| [[forceEnd]]|= | | [[forceEnd]]|SEEALSO= | ||
}} | }} |
Revision as of 14:38, 7 April 2019
Description
- Description:
- Enables the execution of a custom camera sequence after the players death, coded in the script onPlayerKilled.sqs.
- Groups:
- Uncategorised
Syntax
- Syntax:
- enableEndDialog
- Return Value:
- Nothing
Examples
- Example 1:
enableEndDialog;
Additional Information
- See also:
- forceEnd
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Camera Control
- Command Group: GUI Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters