enableInfoPanelComponent: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Fix See also links) |
m (template:command argument fix) |
||
Line 7: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Controls availability of component to given object info panel. |= | | Controls availability of component to given object info panel. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| unit [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable] |= | | unit [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable] |SYNTAX= | ||
|p1= unit: [[Object]] - the concerned vehicle |= | |p1= unit: [[Object]] - the concerned vehicle |PARAMETER1= | ||
|p2= panelID: [[String]] - "left" or "right" can be used as panel names |= | |p2= panelID: [[String]] - "left" or "right" can be used as panel names |PARAMETER2= | ||
|p3= componentClassOrType: [[String]] |= | |p3= componentClassOrType: [[String]] |PARAMETER3= | ||
|p4= enable: [[Boolean]] |= | |p4= enable: [[Boolean]] |PARAMETER4= | ||
| [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) |= | | [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) |RETURNVALUE= | ||
|s2= [unit, turretPath] [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable] |= Alternative Syntax | |s2= [unit, turretPath] [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable] |= Alternative Syntax | ||
|p21= unit: [[Object]] - the concerned vehicle |= | |p21= unit: [[Object]] - the concerned vehicle |PARAMETER1= | ||
|p22= turretPath: [[Array]] - turret index |= | |p22= turretPath: [[Array]] - turret index |PARAMETER2= | ||
|p23= panelID: [[String]] - "left" or "right" can be used as panel names |= | |p23= panelID: [[String]] - "left" or "right" can be used as panel names |PARAMETER3= | ||
|p24= componentClassOrType: [[String]] |= | |p24= componentClassOrType: [[String]] |PARAMETER4= | ||
|p25= enable: [[Boolean]] |= | |p25= enable: [[Boolean]] |PARAMETER4= | ||
|r2= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) |= | |r2= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1 = <code>{{codecomment|// enables slingload assistant on player's vehicle right panel at driver position}} | |x1 = <code>{{codecomment|// enables slingload assistant on player's vehicle right panel at driver position}} | ||
<nowiki>[</nowiki>[[vehicle]] [[player]], [-1]] [[enableInfoPanelComponent]] ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", [[true]]];</code> |= | <nowiki>[</nowiki>[[vehicle]] [[player]], [-1]] [[enableInfoPanelComponent]] ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", [[true]]];</code> |EXAMPLE1= | ||
| [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[setInfoPanel]], [[infoPanelComponents]], [[infoPanelComponentEnabled]] |= | | [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[setInfoPanel]], [[infoPanelComponents]], [[infoPanelComponentEnabled]] |SEEALSO= | ||
}} | }} | ||
Revision as of 14:38, 7 April 2019
Description
- Description:
- Controls availability of component to given object info panel.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit enableInfoPanelComponent [panelID, componentClassOrType, enable]
- Parameters:
- unit: Object - the concerned vehicle
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- enable: Boolean
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Alternative Syntax
- Syntax:
- [unit, turretPath] enableInfoPanelComponent [panelID, componentClassOrType, enable]
- Parameters:
- unit: Object - the concerned vehicle
- turretPath: Array - turret index
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- enable: Boolean
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Examples
- Example 1:
// enables slingload assistant on player's vehicle right panel at driver position [vehicle player, [-1]] enableInfoPanelComponent ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", true];
Additional Information
- See also:
- Arma 3 Custom InfoinfoPanelinfoPanelssetInfoPanelinfoPanelComponentsinfoPanelComponentEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note