enableReload: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
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| Enable / disable reload when magazine is empty. |= | | Enable / disable reload when magazine is empty. |DESCRIPTION= | ||
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| object '''enableReload''' enable |= | | object '''enableReload''' enable |SYNTAX= | ||
|p1= object: [[Object]] |= | |p1= object: [[Object]] |PARAMETER1= | ||
|p2= enable: [[Boolean]] |= | |p2= enable: [[Boolean]] |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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|x1= <code>_vehicle [[enableReload]] [[false]];</code> |= | |x1= <code>_vehicle [[enableReload]] [[false]];</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[reloadEnabled]], [[reload]], [[needReload]] |= | | [[reloadEnabled]], [[reload]], [[needReload]] |SEEALSO= | ||
}} | }} |
Revision as of 14:38, 7 April 2019
Description
- Description:
- Enable / disable reload when magazine is empty.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_vehicle enableReload false;
Additional Information
- See also:
- reloadEnabledreloadneedReload
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note