isAbleToBreathe: Difference between revisions
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| If unit is diving and doesn't have a re-breather, it returns [[false]]. Diving means the unit's head is underwater. If unit is underwater and has a re-breather, the command returns [[true]]. |= | | If unit is diving and doesn't have a re-breather, it returns [[false]]. Diving means the unit's head is underwater. If unit is underwater and has a re-breather, the command returns [[true]]. |DESCRIPTION= | ||
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| '''isAbleToBreathe''' unit |= | | '''isAbleToBreathe''' unit |SYNTAX= | ||
|p1= unit: [[Object]] |PARAMETER1= | |p1= unit: [[Object]] |PARAMETER1= |
Revision as of 14:41, 7 April 2019
Description
- Description:
- If unit is diving and doesn't have a re-breather, it returns false. Diving means the unit's head is underwater. If unit is underwater and has a re-breather, the command returns true.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_canBreath = isAbleToBreathe player;
Additional Information
- See also:
- underwater
Notes
-
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