Game logic - Impassable barrier – Ylands
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*Color of Impassable barrier boundaries (when visible). | *Color of Impassable barrier boundaries (when visible). | ||
=== | ===Double sided=== | ||
* | *Double sided barriers block also player movement from inside out. | ||
* | *Double sided has to be '''bigger''' than '''player''', '''otherwise''' player will '''stuck'''. | ||
=Notes= | =Notes= |
Revision as of 11:18, 15 April 2019
Description
- Dynamic zone which blocks player movement.
Properties
Enabled
- Whenever the barrier is active or not.
Zone shape
- Shape of the Impassable barrier - box, sphere or capsule
Radius / Dimensions
- Size of the Impassable barrier boundaries.
Visible
- Whenever the Impassable barrier boundaries are visible or not.
Color
- Color of Impassable barrier boundaries (when visible).
Double sided
- Double sided barriers block also player movement from inside out.
- Double sided has to be bigger than player, otherwise player will stuck.
Notes
- Enabled and Visible properties are independent on each other, meaning that is is possible to display even inactive barrier.
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