animatePylon: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(only index)
No edit summary
Line 11: Line 11:
____________________________________________________________________________________________
____________________________________________________________________________________________


| vehicle '''animatePylon''' [index, anim phase] |SYNTAX=
| vehicle '''animatePylon''' [index, animphase] |SYNTAX=


|p1= vehicle: [[Object]] |PARAMETER1=
|p1= vehicle: [[Object]] |PARAMETER1=

Revision as of 16:49, 15 April 2019

Hover & click on the images for description

Description

Description:
Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state =1.
Groups:
Uncategorised

Syntax

Syntax:
vehicle animatePylon [index, animphase]
Parameters:
vehicle: Object
[index, animphase] : Array
index: Number - pylon index (index starts from 1)
animphase: Number - animation phase (0...1)
Return Value:
Arma 3 Vehicle Loadouts,getCompatiblePylonMagazines,getPylonMagazines,setAmmoOnPylon,animateBay,setPylonsPriority,setPylonLoadOut

Examples

Example 1:
vehicle player animatePylon' [1, 0.5];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section