animatePylon: Difference between revisions

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(will take string as well)
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| vehicle '''animatePylon''' [index, animphase] |SYNTAX=
| vehicle '''animatePylon''' [pylon, animphase] |SYNTAX=


|p1= vehicle: [[Object]] |PARAMETER1=
|p1= vehicle: [[Object]] |PARAMETER1=


|p2= [index, animphase] : [[Array]] |PARAMETER2=
|p2= [pylon, animphase] : [[Array]] |PARAMETER2=
|p3= index: [[Number]] - pylon index (index starts from 1) |PARAMETER3=
|p3= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4) |PARAMETER3=
|p4= animphase: [[Number]] - animation phase (0...1) |PARAMETER4=
|p4= animphase: [[Number]] - animation phase (0...1) |PARAMETER4=


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|x1= <code>[[vehicle]] [[player]] [[animatePylon]] [1, 0.5];</code>|EXAMPLE1=
|x1= <code>[[vehicle]] [[player]] [[animatePylon]] [1, 0.5];</code>|EXAMPLE1=
|x2= <code>[[vehicle]] [[player]] [[animatePylon]] ["pylon1", 0.5];</code>|EXAMPLE2=
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Revision as of 17:38, 15 April 2019

Hover & click on the images for description

Description

Description:
Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state =1.
Groups:
Uncategorised

Syntax

Syntax:
vehicle animatePylon [pylon, animphase]
Parameters:
vehicle: Object
[pylon, animphase] : Array
pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
animphase: Number - animation phase (0...1)
Return Value:
Nothing

Examples

Example 1:
vehicle player animatePylon [1, 0.5];
Example 2:
vehicle player animatePylon ["pylon1", 0.5];

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonanimateBaysetPylonsPrioritysetPylonLoadOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

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