setAmmoOnPylon: Difference between revisions
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| vehicle '''setAmmoOnPylon''' [pylon | | vehicle '''setAmmoOnPylon''' [pylon, ammocount] |SYNTAX= | ||
|p1= vehicle: [[Object]] |PARAMETER1= | |p1= vehicle: [[Object]] |PARAMETER1= | ||
|p2= [pylon | |p2= [pylon, ammocount]: [[Array]] |PARAMETER2= | ||
|p3= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4) |PARAMETER3= | |||
|p4= ammocount: [[Number]] - ammo count |PARAMETER4= | |||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
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|x1= <code> | |x1= <code>[[vehicle]] [[player]] [[setAmmoOnPylon]] [1, 12];</code>|EXAMPLE1= | ||
|x2= <code>[[vehicle]] [[player]] [[setAmmoOnPylon]] ["pylon1", 12];</code>|EXAMPLE2= | |||
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Revision as of 17:41, 15 April 2019
Description
- Description:
- Set count of ammo in magazine on pylon
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setAmmoOnPylon [pylon, ammocount]
- Parameters:
- vehicle: Object
- [pylon, ammocount]: Array
- pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
- ammocount: Number - ammo count
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setAmmoOnPylon [1, 12];
- Example 2:
vehicle player setAmmoOnPylon ["pylon1", 12];
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinesanimatePylonanimateBaysetPylonsPrioritysetPylonLoadOut
Notes
-
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Notes
Bottom Section
- Posted on August 18, 2017 - 14:20 (UTC)
- Commy2
- The pylon indices start at 1 and not at 0.