setAmmoOnPylon: Difference between revisions

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| vehicle '''setAmmoOnPylon''' [pylon name/index, ammo count] |SYNTAX=
| vehicle '''setAmmoOnPylon''' [pylon, ammocount] |SYNTAX=


|p1= vehicle: [[Object]] |PARAMETER1=
|p1= vehicle: [[Object]] |PARAMETER1=


|p2= [pylon name/index, ammo count] : [[Array]] |PARAMETER2=
|p2= [pylon, ammocount]: [[Array]] |PARAMETER2=
 
|p3= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4) |PARAMETER3=
|p4= ammocount: [[Number]] - ammo count |PARAMETER4=
| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=


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|x1= <code>([[vehicle]] [[player]]) [[setAmmoOnPylon]] [1, 12];</code>|EXAMPLE1=
|x1= <code>[[vehicle]] [[player]] [[setAmmoOnPylon]] [1, 12];</code>|EXAMPLE1=
|x2= <code>[[vehicle]] [[player]] [[setAmmoOnPylon]] ["pylon1", 12];</code>|EXAMPLE2=
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Revision as of 17:41, 15 April 2019

Hover & click on the images for description

Description

Description:
Set count of ammo in magazine on pylon
Groups:
Uncategorised

Syntax

Syntax:
vehicle setAmmoOnPylon [pylon, ammocount]
Parameters:
vehicle: Object
[pylon, ammocount]: Array
pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
ammocount: Number - ammo count
Return Value:
Nothing

Examples

Example 1:
vehicle player setAmmoOnPylon [1, 12];
Example 2:
vehicle player setAmmoOnPylon ["pylon1", 12];

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinesanimatePylonanimateBaysetPylonsPrioritysetPylonLoadOut

Notes

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Notes

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Posted on August 18, 2017 - 14:20 (UTC)
Commy2
The pylon indices start at 1 and not at 0.