modelToWorldVisualWorld: Difference between revisions

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m (template:command argument fix)
m (see also and return value)
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|p1= obj: [[Object]] |PARAMETER1=
|p1= obj: [[Object]] |PARAMETER1=
|p2= modelPos: [[Array]] |PARAMETER2=
|p2= modelPos: [[Array]] |PARAMETER2=
| [[Array]] |RETURNVALUE=
| [[Array]] - World position in format [[PositionASL]] |RETURNVALUE=


|x1= <code>[[player]] [[modelToWorldVisualWorld]] [0,1,0]</code> |EXAMPLE1=
|x1= <code>[[player]] [[modelToWorldVisualWorld]] [0,1,0]</code> |EXAMPLE1=


| [[modelToWorldWorld]] |SEEALSO=
| [[modelToWorldWorld]] [[modelToWorldVisual]] |SEEALSO=
}}
}}



Revision as of 08:45, 18 June 2019

Hover & click on the images for description

Description

Description:
Converts position from object model space to world space in render time.
Groups:
Uncategorised

Syntax

Syntax:
obj modelToWorldVisualWorld modelPos
Parameters:
obj: Object
modelPos: Array
Return Value:
Array - World position in format PositionASL

Examples

Example 1:
player modelToWorldVisualWorld [0,1,0]

Additional Information

See also:
modelToWorldWorld modelToWorldVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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Posted on May 28, 2017 - 22:19 (UTC)
Killzone Kid
This command produces identical result to modelToWorldVisual command used in conjunction with AGLToASL obj modelToWorldVisualWorld [1,2,3] isEqualTo AGLToASL (obj modelToWorldVisual [1,2,3]); // true