modelToWorldVisualWorld: Difference between revisions
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m (template:command argument fix) |
m (see also and return value) |
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|p1= obj: [[Object]] |PARAMETER1= | |p1= obj: [[Object]] |PARAMETER1= | ||
|p2= modelPos: [[Array]] |PARAMETER2= | |p2= modelPos: [[Array]] |PARAMETER2= | ||
| [[Array]] |RETURNVALUE= | | [[Array]] - World position in format [[PositionASL]] |RETURNVALUE= | ||
|x1= <code>[[player]] [[modelToWorldVisualWorld]] [0,1,0]</code> |EXAMPLE1= | |x1= <code>[[player]] [[modelToWorldVisualWorld]] [0,1,0]</code> |EXAMPLE1= | ||
| [[modelToWorldWorld]] |SEEALSO= | | [[modelToWorldWorld]] [[modelToWorldVisual]] |SEEALSO= | ||
}} | }} | ||
Revision as of 08:45, 18 June 2019
Description
- Description:
- Converts position from object model space to world space in render time.
- Groups:
- Uncategorised
Syntax
- Syntax:
- obj modelToWorldVisualWorld modelPos
- Parameters:
- obj: Object
- modelPos: Array
- Return Value:
- Array - World position in format PositionASL
Examples
- Example 1:
player modelToWorldVisualWorld [0,1,0]
Additional Information
- See also:
- modelToWorldWorld modelToWorldVisual
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on May 28, 2017 - 22:19 (UTC)
- Killzone Kid
-
This command produces identical result to modelToWorldVisual command used in conjunction with AGLToASL
obj modelToWorldVisualWorld [1,2,3] isEqualTo AGLToASL (obj modelToWorldVisual [1,2,3]); // true