addWeaponItem: Difference between revisions
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Killzone Kid (talk | contribs) (optional param) |
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| Adds a weapon item to the specified weapon. The item can be weapon magazine, in which case the amount of ammo and target muzzle could also be specified. |DESCRIPTION= | | Adds a weapon item to the specified weapon. The item can be weapon magazine, in which case the amount of ammo and target muzzle could also be specified. | ||
* Since Arma 3 v1.95 it is possible to add item instantly skipping the animation by providing optional boolean|DESCRIPTION= | |||
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| unit '''addWeaponItem''' [weaponName, itemName]| | | unit '''addWeaponItem''' [weaponName, itemName, instant]|SYNTAX1= | ||
|p1= unit: [[Object]] |PARAMETER1= | |p1= unit: [[Object]] |PARAMETER1= | ||
|p2= [weaponName, itemName]: [[Array]] |PARAMETER2= | |p2= [weaponName, itemName, instant]: [[Array]] |PARAMETER2= | ||
|p3= weaponName: [[String]] - name of the weapon to add magazine to |PARAMETER3= | |p3= weaponName: [[String]] - name of the weapon to add magazine to |PARAMETER3= | ||
|p4 = itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected)|= | |p4 = itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected)|PARAMETER4= | ||
|p5 = instant (Optional): [[Boolean]] - [[true]] to skip animation. Default: [[false]] |PARAMETER5= | |||
| [[Nothing]] | | | [[Nothing]] |RETURNVALUE1= | ||
| s2= unit '''addWeaponItem''' [weaponName, [itemName, ammoCount, muzzleName]]| | | s2= unit '''addWeaponItem''' [weaponName, [itemName, ammoCount, muzzleName], instant]|SYNTAX2= | ||
|p21= unit: [[Object]] | | |p21= unit: [[Object]] |PARAMETER21= | ||
|p22= [weaponName, [magazineName, ammoCount, muzzleName]]: [[Array]] | | |p22= [weaponName, [magazineName, ammoCount, muzzleName], instant]: [[Array]] |PARAMETER22= | ||
|p23= weaponName: [[String]] - name of the weapon to add magazine to | | |p23= weaponName: [[String]] - name of the weapon to add magazine to |PARAMETER23= | ||
|p24= [itemName, ammoCount, muzzleName]: [[Array]] |= | |p24= [itemName, ammoCount, muzzleName]: [[Array]] |PARAMETER24= | ||
|p25 = itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected unless specified)|= | |p25 = itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected unless specified)|PARAMETER25= | ||
|p26 = ammoCount (Optional): [[Number]] - optional amount of ammo in magazine|= | |p26 = ammoCount (Optional): [[Number]] - optional amount of ammo in magazine|PARAMETER26= | ||
|p27 = muzzleName (Optional): [[String]] - optional target muzzle to add magazine to |= | |p27 = muzzleName (Optional): [[String]] - optional target muzzle to add magazine to |PARAMETER27= | ||
|p28 = instant (Optional): [[Boolean]] - [[true]] to skip animation. Default: [[false]] |PARAMETER28= | |||
|r2= [[Nothing]] | | |r2= [[Nothing]] |RETURNVALUE2= | ||
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Revision as of 20:20, 2 July 2019
Description
- Description:
- Adds a weapon item to the specified weapon. The item can be weapon magazine, in which case the amount of ammo and target muzzle could also be specified.
- Since Arma 3 v1.95 it is possible to add item instantly skipping the animation by providing optional boolean
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit addWeaponItem [weaponName, itemName, instant]
- Parameters:
- unit: Object
- [weaponName, itemName, instant]: Array
- weaponName: String - name of the weapon to add magazine to
- itemName: String - class name of the item to add (if magazine, muzzle will be autodetected)
- instant (Optional): Boolean - true to skip animation. Default: false
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit addWeaponItem [weaponName, [itemName, ammoCount, muzzleName], instant]
- Parameters:
- unit: Object
- [weaponName, [magazineName, ammoCount, muzzleName], instant]: Array
- weaponName: String - name of the weapon to add magazine to
- [itemName, ammoCount, muzzleName]: Array
- itemName: String - class name of the item to add (if magazine, muzzle will be autodetected unless specified)
- ammoCount (Optional): Number - optional amount of ammo in magazine
- muzzleName (Optional): String - optional target muzzle to add magazine to
- instant (Optional): Boolean - true to skip animation. Default: false
- Return Value:
- Nothing
Examples
- Example 1:
player addWeaponItem ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell"];
- Example 2:
player addWeaponItem ["arifle_MX_GL_ACO_F", ["1Rnd_HE_Grenade_shell", 1, "GL_3GL_F"]];
Additional Information
- See also:
- addPrimaryWeaponItemaddSecondaryWeaponItemaddHandgunItemweaponsItemshandgunItemsprimaryWeaponItemssecondaryWeaponItemsremovePrimaryWeaponItemremoveSecondaryWeaponItemremoveHandgunItem
Notes
-
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