needReload: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
No edit summary
Line 37: Line 37:
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on July 3, 2019 - 23:05 (UTC)</dd>
<dt class="note">[[User:demellion|demellion]]</dt>
<dd class="note">
It seems that for [[player]] it always returns 1
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 00:05, 4 July 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Return how much vehicle wants to reload its weapons.
Groups:
Uncategorised

Syntax

Syntax:
Number = needReload vehicle
Parameters:
vehicle: Object
Return Value:
Number Range: 0-1, 0: full mag, 1: empty mag

Examples

Example 1:
_seriousness = needReload _vehicle;
Example 2:
if (needReload player == 1) then {reload player};

Additional Information

See also:
reloadreloadEnabledenableReload

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on July 3, 2019 - 23:05 (UTC)
demellion
It seems that for player it always returns 1