needReload: Difference between revisions
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on July 3, 2019 - 23:05 (UTC)</dd> | |||
<dt class="note">[[User:demellion|demellion]]</dt> | |||
<dd class="note"> | |||
It seems that for [[player]] it always returns 1 | |||
</dd> | |||
</dl> | |||
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Revision as of 00:05, 4 July 2019
Description
- Description:
- Return how much vehicle wants to reload its weapons.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Number = needReload vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Number Range: 0-1, 0: full mag, 1: empty mag
Examples
- Example 1:
_seriousness = needReload _vehicle;
- Example 2:
if (needReload player == 1) then {reload player};
Additional Information
- See also:
- reloadreloadEnabledenableReload
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note