Tile - YAnimators - Aim To – Ylands
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*'''Angle to start/stop''' work similarly as '''distance to start/stop''' in [[Ylands Tile - Follow object|'''Follow object''']] animation script tile. | *'''Angle to start/stop''' work similarly as '''distance to start/stop''' in [[Ylands Tile - Follow object|'''Follow object''']] animation script tile. | ||
*'''Axis''' options define, if the aiming rotation happens around selected axis. | *'''Axis''' options define, if the aiming rotation happens around selected axis. | ||
NOTE: Object needs to be set to '''Animated'''. | |||
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Revision as of 10:02, 12 July 2019
- Animation script tile, which rotates selected object to target.
- Both object and target can be entity, group or game logic.
- Target offset defines offset of the aimed position. Further defined by the relative offset option.
- Max speed and acceleration define the angular velocity properties of the animation.
- Angle to start/stop work similarly as distance to start/stop in Follow object animation script tile.
- Axis options define, if the aiming rotation happens around selected axis.
NOTE: Object needs to be set to Animated.