isLaserOn: Difference between revisions
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m (template:command argument fix) |
m (template:command argument fix) |
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Line 4: | Line 4: | ||
| arma3 |= Game | | arma3 |= Game | ||
|1.78| | |1.78|Game Version= (number surrounded by NO SPACES) | ||
|arg=local | | |arg=local |Multiplayer Arguments= ("local" or "global") | ||
|eff=global | | |eff=global |Multiplayer Effects= ("local" or "global") | ||
|exec= |= Multiplayer Execution ("server" or empty) | |exec= |= Multiplayer Execution ("server" or empty) | ||
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| [[Boolean]]: True when laser is on, otherwise false |RETURNVALUE= | | [[Boolean]]: True when laser is on, otherwise false |RETURNVALUE= | ||
|mp= - | | |mp= - |Multiplayer Behaviour= | ||
| [[enableIRLasers]] [[isIRLaserOn]] |SEEALSO= | | [[enableIRLasers]] [[isIRLaserOn]] |SEEALSO= |
Revision as of 11:10, 5 August 2019
Description
- Description:
- Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units
- Multiplayer:
- -
- Groups:
- Uncategorised
Syntax
- Syntax:
- isLaserOn vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean: True when laser is on, otherwise false
Examples
- Example 1:
_on = isLaserOn _vehicle;
Additional Information
- See also:
- enableIRLasers isIRLaserOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note