setVariable – Talk

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--[[User:Raedor|raedor]] 16:44, 19 July 2006 (CEST)
--[[User:Raedor|raedor]] 16:44, 19 July 2006 (CEST)
Is it a way to have local variable to an object, like a real Object Langage (C++, Java...) ?
Example:
  Class Myclass
  {
      Attribute1 = ...
      Attirbute2 = ...
      Method1() {}
      Method2() {}
  }
I hope it is, allowed us to attach some special thing to an unique object on map, because the only solution we have today is boolean animation in p3d models.
Can you explain that BI and improve our dreams? :)

Revision as of 15:48, 19 July 2006

Is this variable space local or global in multiplayer environment? If it is local, is there any way to transmit it across to all client in MP environment?

--Feersum 16:11, 19 July 2006 (CEST)


From what I know it is local. Afaik there's no way to transmit it. But remember that this info may change, as ArmA is not yet done. Maybe we can get a statement of Suma here, he should know more...

--raedor 16:14, 19 July 2006 (CEST)

In my opinion, they should be by default global or there should be function to sync object local variables across all the clients or we will never get rid of ugly hack like defining "fake" animations to have per-object global numeric variables. Of course that could get very interesting if you transmit unit/vehicle/object references and they are still local for each client...

--Feersum 16:24, 19 July 2006 (CEST)

@MP behaviour: Same here :)

--raedor 16:44, 19 July 2006 (CEST)

Is it a way to have local variable to an object, like a real Object Langage (C++, Java...) ? Example:

  Class Myclass
  {
     Attribute1 = ...
     Attirbute2 = ...
     Method1() {}
     Method2() {}
  }

I hope it is, allowed us to attach some special thing to an unique object on map, because the only solution we have today is boolean animation in p3d models.

Can you explain that BI and improve our dreams? :)