ctrlSetText: Difference between revisions
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Revision as of 02:50, 31 August 2019
Description
- Description:
- Set the text of a control of the currently active user dialog or display. This command can be used for: static texts, buttons, edit lines and active texts as well as for images, where you can use it to set the image path. Read Dialog Control for more information about user dialogs and controls.
- Groups:
- Uncategorised
Syntax
- Syntax:
- ctrlSetText [idc, text]
- Parameters:
- [idc, text]: Array
- idc: Integer - control ID
- text: String - text or image path, depending on the control type
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- controlName ctrlSetText text
- Parameters:
- controlName: Control
- text: String
- Return Value:
- Nothing
Examples
- Example 1:
ctrlSetText [100, "Hello world"];//for Dialogs
- Example 2:
_control ctrlSetText "Hello world.";// for Displays
Additional Information
- See also:
- ctrlText
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 16 Nov, 2011
- HomerJohnston
- For ArmA2 textured "shortcut" buttons (type = 16), you must use the alternative syntax.
Bottom Section
- Posted on October 16, 2016 - 22:32 (UTC)
- Killzone Kid
- When using ctrlSetText with picture control, the path to the texture is cached, so that if the new texture is from the same file as old one, the precious CPU cycles would not be wasted on reloading it.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Command Group: GUI Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters