LOD: Difference between revisions

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(created LOD classes)
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LOD means Level of Detail, and is in this context a model duplicate inside a .p3d model,
LOD means Level of Detail, and is in this context a model duplicate inside a .p3d model,
wich decides how high or low the viewable quality of the model should be at given ranges in the game.
wich decides how high or low the viewable quality of the model should be at given ranges in the game.
== <Resolution> ==
Defines which model to use, depending on in-game conditions (view-distance, number of objects, CPU utilization, etc.). Can be any value from 0.000 to 9999(what's the limit?).
== Geometry ==
Defines where the model will collisions with other objects.
== Fire Geometry ==
Defines where the model will collide with bullets & rockets.
If this LOD is not present the Geometry LOD will be used instead.
== Hit-points ==
== Memory ==
[[Named Selections]] that are used to define lights, entry points, etc.
== Paths ==
== Roadway ==
== LandContact ==
Where the object touches the ground. (Defined by single vertexes per contact point.)
== ViewGeometry ==
== View - Cargo ==
What a co-driver or cargo passenger can see of the model.
== View - Cargo - Fire Geometry ==
== View - Cargo - Geometry ==
== View - Commander ==
== View - Commander -Fire Geometry ==
== View - Commander -Geometry ==
== View - Gunner ==
== View - Gunner - Fire Geometry ==
== View - Gunner - Geometry ==
== View - Pilot ==
What the driver or cargo passenger can see of the model.
== View - Pilot - Fire Geometry ==
== View - Pilot - Geometry ==

Revision as of 19:51, 20 July 2006


Whats a LOD?

LOD means Level of Detail, and is in this context a model duplicate inside a .p3d model, wich decides how high or low the viewable quality of the model should be at given ranges in the game.


<Resolution>

Defines which model to use, depending on in-game conditions (view-distance, number of objects, CPU utilization, etc.). Can be any value from 0.000 to 9999(what's the limit?).

Geometry

Defines where the model will collisions with other objects.

Fire Geometry

Defines where the model will collide with bullets & rockets. If this LOD is not present the Geometry LOD will be used instead.

Hit-points

Memory

Named Selections that are used to define lights, entry points, etc.

Paths

Roadway

LandContact

Where the object touches the ground. (Defined by single vertexes per contact point.)

ViewGeometry

View - Cargo

What a co-driver or cargo passenger can see of the model.

View - Cargo - Fire Geometry

View - Cargo - Geometry

View - Commander

View - Commander -Fire Geometry

View - Commander -Geometry

View - Gunner

View - Gunner - Fire Geometry

View - Gunner - Geometry

View - Pilot

What the driver or cargo passenger can see of the model.

View - Pilot - Fire Geometry

View - Pilot - Geometry