buttonAction: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
Lou Montana (talk | contribs) m (Text replacement - "|SYNTAX= |p21=" to "|SYNTAX2= |p21=") |
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| [[String]] |RETURNVALUE= | | [[String]] |RETURNVALUE= | ||
|s2= '''buttonAction''' control | | |s2= '''buttonAction''' control |SYNTAX2= | ||
|p21= control: [[Control]] |PARAMETER1= | |p21= control: [[Control]] |PARAMETER1= | ||
|r2= [[String]] |RETURNVALUE= | |r2= [[String]] |RETURNVALUE= |
Revision as of 01:35, 3 September 2019
Description
- Description:
- Return the action assigned to a control of the currently active user dialog. Can be used for buttons and active texts. Read Dialog Control for more information about user dialogs and controls.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
Examples
- Example 1:
buttonSetAction [100, {player exec "reply.sqs"}] _action = buttonAction 100
returns {player exec "reply.sqs"}
Additional Information
- See also:
- buttonSetActionctrlActivate
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: GUI Control
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters